Translations:Difficulty scaling/52/en

Revision as of 01:33, 11 May 2020 by FuzzyBot (talk | contribs) (Importing a new version from external source)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

if (actor_name.contains("Weapon")) {

 weapon_name = actor->getWeaponName();
 modifier = actor->params["SharpWeaponJudgeType"];
 if (modifier == WeaponModifier::RandomBlue)
   modifier = get_random_blue_modifier(actor->getWeaponName());