Translations:Difficulty scaling/37/en
Pseudocode (1.0.0): <source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up,
WeaponModifier required_modifier, const char** weapon_to_use_name, WeaponModifier* modifier_to_use, void* unknown)
{
// some checks using 'unknown' here which seems to be a pointer to the actor