Translations:Difficulty scaling/33/en

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this->points = points; this->weapon_points = points * this->byml["setting"].Level2WeaponPower; this->enemy_points = points * this->byml["setting"].Level2EnemyPower; </source> In practice, settings have never been modified. 1.5.0 (which will likely be the last game update) still has the same Level2WeaponPower and Level2EnemyPower.