Translations:Difficulty scaling/17/en

Revision as of 01:33, 11 May 2020 by FuzzyBot (talk | contribs) (Importing a new version from external source)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Note: Enemies that are not in any upgrade list (such as elemental Lizalfos) will not be scaled, but their weapon can still receive upgrades if:

  • 'LevelSensorMode' is non zero.
  • Weapon point requirements are satisfied
  • or the modifier tier is overridden using 'SharpWeaponJudgeType'.

[1.3.0] In Master Mode, all enemies are automatically ranked up one tier by default post scaling, independently of 'LevelSensorMode'. Actors can receive two additional parameters:

Parameter Default Description
IsHardModeActor false Controls whether an enemy only shows up in Master Mode.
DisableRankUpForHardMode false Controls whether the automatic rankup applies to an enemy.

In Master Mode, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode are combined on some actors to keep low-level enemies in the overworld (e.g. Red Bokoblin south of the Great Plateau).