Translations:Difficulty scaling/3/en

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Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' if all of the following conditions are satisfied:

  • The current kill count is < 10.
  • The actor does not have the NotCountDefeatedNum flag.
  • For Monk Maz Koshia: 'Defeated_Priest_Boss_Normal_Num' is 0.
  • For Dark Beast Ganon: It is the first time the boss is beaten. (Ganon's Defeated flag has 1 as the maximum value.)
  • For Blights: It is the first time the blight is beaten in the Divine Beast, or in the Illusory Realm. Blights fought in Hyrule Castle do not count.

This happens every time any enemy dies, even if they don't necessarily play a role in the point system (see below) and even if the player is not responsible for their death.