Aoc2
Subsystem | |
---|---|
Official name | No |
Description | Handles DLC1 additions (such as Master Mode) |
Init function |
Switch 1.5.0: 0000007100D6CDA4 Wii U 1.5.0: 031696E4 |
Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Flags
Unless otherwise indicated, all of the names below are unofficial.
Value (hex) | Description |
---|---|
1 | IsLastPlayHardMode. Set when the last playthrough is a Master Mode save. |
2 | NerfCooking. Causes the health restoring effects of cooked food to be half as strong. |
4 | ? |
8 | ? |
10 | ? |
20 | EnableLifeRegen. Enables health regeneration for enemies. |
40 | RandomizeGuardianChargeBeam[check]. Enables random Guardian beam charge times (AIDef:Action/GuardianChargeBeam). |
80 | ApplyDamageMultiplier. Causes nonzero damage dealt to Link by some actors[1] to be set to max(int(damage * 1.5), 2)[2] |
100 | EnableShorterEnemyNotice. Enables reduced enemy notice times. |