AIDef:Behavior/SetAttension
| AI definition | |
|---|---|
| Type | Behavior |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttKey | String | ||
| SetState | Int |
Derived definitions
SetAttension (Deer)
| Name | Value |
|---|---|
| AttKey | AutoAim |
| SetState | 0 |
SetAttension (Lynel_Senior)
| Name | Value |
|---|---|
| AttKey | JumpRide |
| SetState | 0 |
SetAttension (Lynel_Senior)
| Name | Value |
|---|---|
| AttKey | Ride |
| SetState | 1 |
SetAttension (Npc_Gerudo_Queen)
| Name | Value |
|---|---|
| AttKey | Talk |
| SetState | 0 |
SetAttension (Npc_Gerudo_Queen)
| Name | Value |
|---|---|
| AttKey | LockOn |
| SetState | 0 |
SetAttension (Golem_Little)
| Name | Value |
|---|---|
| AttKey | LockOn |
| SetState | 0 |
SetAttension (Lynel_Middle)
| Name | Value |
|---|---|
| AttKey | JumpRide |
| SetState | 0 |
SetAttension (Lynel_Middle)
| Name | Value |
|---|---|
| AttKey | Ride |
| SetState | 1 |
SetAttension (Lynel)
| Name | Value |
|---|---|
| AttKey | JumpRide |
| SetState | 0 |
SetAttension (Lynel)
| Name | Value |
|---|---|
| AttKey | Ride |
| SetState | 1 |
SetAttension (Deer_MiniGame)
| Name | Value |
|---|---|
| AttKey | AutoAim |
| SetState | 0 |
SetAttension (GrudgeEyeball)
| Name | Value |
|---|---|
| AttKey | LockOn |
| SetState | 2 |
SetAttension (Golem_Little_Ice)
| Name | Value |
|---|---|
| AttKey | LockOn |
| SetState | 0 |
SetAttension (Bear)
| Name | Value |
|---|---|
| AttKey | AutoAim |
| SetState | 0 |
SetAttension (Golem_Little_Fire)
| Name | Value |
|---|---|
| AttKey | LockOn |
| SetState | 0 |
SetAttension (NpcUmayadoMaster)
| Name | Value |
|---|---|
| AttKey | Talk |
| SetState | 2 |
SetAttension (NpcUmayadoMaster)
| Name | Value |
|---|---|
| AttKey | LockOn |
| SetState | 2 |
SetAttension (NpcUmayadoMaster)
| Name | Value |
|---|---|
| AttKey | Talk |
| SetState | 3 |
SetAttension (NpcUmayadoMaster)
| Name | Value |
|---|---|
| AttKey | LockOn |
| SetState | 3 |