AIDef:Query/CheckPlayerState
| AI definition | |
|---|---|
| Type | Query |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| PlayerState | Int |
PlayerState
This section needs expansion. You can help by adding to it. |
| Value | Description |
|---|---|
| 0 | Naked[1] |
| 1 | |
| 2 | |
| 3 | isRidingHorse[2] / "Ride on"[3] |
| 4 | On ground[4] |
| 5 | |
| 6 | |
| 7 | |
| 8 | Is Stasis rune selected and usable [check] |
| 9 | Is Square Bomb rune selected and usable [check] |
| 10 | Is Round Bomb rune selected and usable [check] |
| 11 | Are Square Bomb and Round Bomb runes usable [check] |
| 12 | |
| 13 | |
| 14 | |
| 15 | Diving into water[5] |
| 16 | In battle[6] |
| 17 | isInWater |
| 18 | Completely naked[7] |
| 19 | isOnRaft |
| 20 | Falling[8] |
| 21 | Not "stable"[9] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check]) |
| 22 | |
| 23 | CutFallLand |
| 24 | |
| 25 | isOnIceMakerBlock |
| 26 | Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check] |
| 27 | Some motorcycle state [check] |
| 28 | Some motorcycle state [check] |
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.
- ↑ SignalFlowchart
- ↑ Switch 1.5.0 executable, 0x710084F334
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart: "PlayerNakednessAll"
- ↑ SignalFlowchart: "PlayerFalls"
- ↑ SignalFlowchart: "PlayerStable"