AIDef:AI/WolfLinkSeqAttack
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistBeginAttackAnimation | Float | ||
| AngleReqBeginAttackAnimationMin | Float | ||
| AngleReqBeginAttackAnimationMax | Float | ||
| PlayOnMissAI | Bool | ||
| ChargeChainAttackOnHit | Bool |
Children
| Name | Description |
|---|---|
| ミス | |
| 崖である | |
| 攻撃 | |
| 攻撃前 | |
| 距離を縮める |
Derived definitions
戦闘攻撃対地 (WolfLink, 狩り)
| Name | Value |
|---|---|
| DistBeginAttackAnimation | 5.0 |
| AngleReqBeginAttackAnimationMin | 0.436332 |
| AngleReqBeginAttackAnimationMax | 1.5708 |
| PlayOnMissAI | False |
| ChargeChainAttackOnHit | False |
戦闘攻撃対地 (WolfLink, 戦闘)
| Name | Value |
|---|---|
| DistBeginAttackAnimation | 5.0 |
| AngleReqBeginAttackAnimationMin | 0.174533 |
| AngleReqBeginAttackAnimationMax | 1.22173 |
| PlayOnMissAI | True |
| ChargeChainAttackOnHit | True |