AIDef:AI/WolfLinkGoToTarget
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistanceSuccessEnd | Float | ||
| DistanceMovingToward | Float | ||
| DistanceRequestingPath | Float | ||
| DistanceGivingUp | Float | ||
| DistanceThresholdCry | Float | ||
| DistanceCheckAvoidance | Float | ||
| TargetVelocitySuccessEnd | Float | ||
| UpdateTargetPosFrames | Float | ||
| UpdateTargetPosFramesNear | Float | ||
| SuccessEndDelays | Float | ||
| SelfPositionOffsetLocal | Vec3 | ||
| SideDistance | Float | ||
| TargetVelocityDistanceSec | Float | ||
| IsAvoidNavMeshActor | Bool | ||
| IsTargetPosEqualToLeaderPos | Bool | ||
| CanIgnorePlayer | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistanceKept | Float | ||
| TargetActor | Actor |
Children
| Name | Description |
|---|---|
| うろうろする | |
| 崖である | |
| 追いかける(近い) | |
| 追いかける(遠い) |
Derived definitions
移動 (WolfLink, 回復)
| Name | Value |
|---|---|
| DistanceSuccessEnd | 0.45 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 10.0 |
| DistanceGivingUp | 100.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | 0.02 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 15.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |