AIDef:AI/WolfLinkFollowPlayerRoot
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| LateralDistance | Float | ||
| AnteriorDistanceStop | Float | ||
| AnteriorDistanceRun | Float | ||
| AnteriorDistanceSprint | Float | ||
| DistanceSuccessEnd | Float | ||
| DistanceMovingToward | Float | ||
| DistanceRequestingPath | Float | ||
| DistanceGivingUp | Float | ||
| DistanceThresholdCry | Float | ||
| DistanceCheckAvoidance | Float | ||
| TargetVelocitySuccessEnd | Float | ||
| UpdateTargetPosFrames | Float | ||
| UpdateTargetPosFramesNear | Float | ||
| SuccessEndDelays | Float | ||
| SelfPositionOffsetLocal | Vec3 | ||
| SideDistance | Float | ||
| TargetVelocityDistanceSec | Float | ||
| IsAvoidNavMeshActor | Bool | ||
| IsTargetPosEqualToLeaderPos | Bool | ||
| CanIgnorePlayer | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistanceKept | Float | ||
| TargetActor | Actor |
Children
| Name | Description |
|---|---|
| うろうろする | |
| 崖である | |
| 追いかける(近い) | |
| 追いかける(遠い) |
Derived definitions
追従 (WolfLink, 通常行動)
| Name | Value |
|---|---|
| LateralDistance | 2.11 |
| AnteriorDistanceStop | 3.5 |
| AnteriorDistanceRun | 4.5 |
| AnteriorDistanceSprint | 8.0 |
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 2.5 |
| DistanceRequestingPath | 17.0 |
| DistanceGivingUp | 400.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 30.0 |
| UpdateTargetPosFramesNear | 5.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | False |
| CanIgnorePlayer | False |