AIDef:AI/WillBallOperated
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WarpDist | Float | ||
| AttakedChangeDist | Float | ||
| IsAttackedTimeAffect | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WaitTime | Int | ||
| TargetActor | Actor | ||
| Command | Int | ||
| BasePos | Vec3 |
Children
| Name | Description |
|---|---|
| ワープ | |
| 予兆 | |
| 待機 | |
| 意識途切れ | |
| 持ち上げ | |
| 攻撃 | |
| 放物攻撃 | |
| 消滅 | |
| 落下攻撃 |
Derived definitions
念受信 (PriestBossIronBall, 通常)
| Name | Value |
|---|---|
| WarpDist | 30.0 |
| AttakedChangeDist | -1.0 |
| IsAttackedTimeAffect | True |
念受信 (WillBall, 通常)
| Name | Value |
|---|---|
| WarpDist | 30.0 |
| AttakedChangeDist | -1.0 |
| IsAttackedTimeAffect | True |
念受信 (WillBreakBall, 通常)
| Name | Value |
|---|---|
| WarpDist | 30.0 |
| AttakedChangeDist | 2.0 |
| IsAttackedTimeAffect | False |