AIDef:AI/WeaponEquipEnemyWakeUp

Revision as of 18:12, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
WeaponEquipEnemyWakeUp
AI definition
Type AI

StaticInstParams

Name Type Default value Description
WeaponGetRange Float
WeaponIdx Int
ShieldIdx Int


Children

Name Description
武器拾い
盾拾い
起きる

Derived definitions

該当 (Stal_Bokoblin_Junior_Body, 小ダメージ)

Name Value
WeaponGetRange 4.0
WeaponIdx 0
ShieldIdx 1

終了 (Stal_Bokoblin_Junior_Body, 目覚め)

Name Value
WeaponGetRange 4.0
WeaponIdx 0
ShieldIdx 1

該当 (Bokoblin_Red, 小ダメージ)

Name Value
WeaponGetRange 4.0
WeaponIdx 0
ShieldIdx 1

終了 (Bokoblin_Red, 目覚め)

Name Value
WeaponGetRange 4.0
WeaponIdx 0
ShieldIdx 1

該当 (Bokoblin_Senior, 小ダメージ)

Name Value
WeaponGetRange 4.0
WeaponIdx 0
ShieldIdx 1

終了 (Bokoblin_Senior, 目覚め)

Name Value
WeaponGetRange 4.0
WeaponIdx 0
ShieldIdx 1

該当 (Bokoblin_Rapid, 小ダメージ)

Name Value
WeaponGetRange 4.0
WeaponIdx 0
ShieldIdx 1

終了 (Bokoblin_Rapid, 目覚め)

Name Value
WeaponGetRange 4.0
WeaponIdx 0
ShieldIdx 1

該当 (Moriblin_Senior, 小ダメージ)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

終了 (Moriblin_Senior, Wander)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

終了 (Moriblin_Senior, 気づき)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

終了 (Moriblin_Senior, 目覚め)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

該当 (Moriblin_Blue, 小ダメージ)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

終了 (Moriblin_Blue, Wander)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

終了 (Moriblin_Blue, 気づき)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

終了 (Moriblin_Blue, 目覚め)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

該当 (Stal_Moriblin_Bone, 小ダメージ)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

終了 (Stal_Moriblin_Bone, 気づき)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1

終了 (Stal_Moriblin_Bone, 目覚め)

Name Value
WeaponGetRange 3.0
WeaponIdx 0
ShieldIdx 1