AIDef:AI/ViewWaitEndWhenAimed
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BoneName | String | ||
| AimedAngle | Float | ||
| BowRange | Float | ||
| EndTime | Int | ||
| Time | Int | ||
| TimeRand | Int | ||
| TurnStartAngle | Float | ||
| CheckOnce | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 回転 | |
| 待機 |
Derived definitions
待機 (Enemy_Ganon, 床)
| Name | Value |
|---|---|
| BoneName | Head |
| AimedAngle | 0.349066 |
| BowRange | 2.0 |
| EndTime | 5 |
| Time | 30 |
| TimeRand | 30 |
| TurnStartAngle | 0.261799 |
| CheckOnce | False |
待機 (Enemy_Ganon, 壁)
| Name | Value |
|---|---|
| BoneName | Head |
| AimedAngle | 0.349066 |
| BowRange | 5.0 |
| EndTime | 5 |
| Time | 90 |
| TimeRand | 30 |
| TurnStartAngle | 3.14159 |
| CheckOnce | True |
落雷後待機 (Enemy_Ganon, 遠距離攻撃)
| Name | Value |
|---|---|
| BoneName | Head |
| AimedAngle | 0.349066 |
| BowRange | 5.0 |
| EndTime | 5 |
| Time | 90 |
| TimeRand | 30 |
| TurnStartAngle | 3.14159 |
| CheckOnce | True |