AIDef:AI/TargetPosOffsetFromMyPos
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Offset | Float | ||
MinDist | Float | ||
Dir | Int | ||
SideDist | Float | ||
IsRandSide | Bool | ||
OnEnterOnly | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
行動 |
Derived definitions
遠距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し槍戦闘)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し大剣戦闘)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
待機 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Bokoblin_Red, ナビメッシュ無し槍戦闘)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Bokoblin_Red, ナビメッシュ無し大剣戦闘)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
待機 (Bokoblin_Red, ナビメッシュ無し)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
先行動 (Assassin_Middle, 攻撃後逃走ワープ)
Name | Value |
---|---|
Offset | 1.0 |
MinDist | 1.0 |
Dir | -1 |
SideDist | 5.0 |
IsRandSide | True |
OnEnterOnly | True |
遠距離 (Bokoblin_Senior, ナビメッシュ無し槍戦闘)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Bokoblin_Senior, ナビメッシュ無し大剣戦闘)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
待機 (Bokoblin_Senior, ナビメッシュ無し)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Bokoblin_Rapid, ナビメッシュ無し槍戦闘)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Bokoblin_Rapid, ナビメッシュ無し大剣戦闘)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
待機 (Bokoblin_Rapid, ナビメッシュ無し)
Name | Value |
---|---|
Offset | -3.0 |
MinDist | 4.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Moriblin_Senior, ナビメッシュ無し)
Name | Value |
---|---|
Offset | -6.0 |
MinDist | 6.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Moriblin_Blue, ナビメッシュ無し)
Name | Value |
---|---|
Offset | -6.0 |
MinDist | 6.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |
遠距離 (Stal_Moriblin_Bone, ナビメッシュ無し)
Name | Value |
---|---|
Offset | -6.0 |
MinDist | 6.0 |
Dir | 1 |
SideDist | 0.0 |
IsRandSide | True |
OnEnterOnly | False |