AIDef:AI/StalEnemyNoHeadWait
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
RebootDistance | Float | ||
RebootTimer | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsExistLivingHead | Bool | ||
TargetPos | Vec3 | ||
IsExistActiveActor | Bool |
Children
Name | Description |
---|---|
活動者有 | |
生存者有 | |
生存者無 |
Derived definitions
待機 (Stal_Bokoblin_Junior_Body, 通常_0)
Name | Value |
---|---|
RebootDistance | 15.0 |
RebootTimer | 450.0 |
待機 (Lizalfos_Bone, 通常_0)
Name | Value |
---|---|
RebootDistance | 15.0 |
RebootTimer | 450.0 |
待機 (Stal_Moriblin_Bone, 通常_0)
Name | Value |
---|---|
RebootDistance | 15.0 |
RebootTimer | 450.0 |