AIDef:AI/ShutterFence
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASKeyName_On | String | ||
| ASKeyName_Off | String |
Children
| Name | Description |
|---|---|
| オープン | |
| オープン待機 | |
| クローズ | |
| クローズ待機 | |
| プリオープン |
Derived definitions
子0 (DungeonEnemyLift, 通常)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |
通常 (ASPlayControlRigidShutter, BaseAI)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |
通常 (ASPlayShutter, BaseAI)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |
Root (CheckPointGate)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |
Root (FldObj_MapTowerWingBefore_A_01)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |
子0 (SpinyShutterFence, 通常)
| Name | Value |
|---|---|
| ASKeyName_On | Move |
| ASKeyName_Off | Stop |
Root (DungeonEntranceShutter)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |
通常 (ShutterFence, BaseAI)
| Name | Value |
|---|---|
| ASKeyName_On | Move |
| ASKeyName_Off | Stop |
子1 (DungeonPartElectricHead, Root)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |
通常 (RotateShutter, BaseAI)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |
False (DgnObj_DLC_DoorParts_A_02, Root)
| Name | Value |
|---|---|
| ASKeyName_On | |
| ASKeyName_Off |