AIDef:AI/ShutterFence
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASKeyName_On | String | ||
ASKeyName_Off | String |
Children
Name | Description |
---|---|
オープン | |
オープン待機 | |
クローズ | |
クローズ待機 | |
プリオープン |
Derived definitions
子0 (DungeonEnemyLift, 通常)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |
通常 (ASPlayControlRigidShutter, BaseAI)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |
通常 (ASPlayShutter, BaseAI)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |
Root (CheckPointGate)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |
Root (FldObj_MapTowerWingBefore_A_01)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |
子0 (SpinyShutterFence, 通常)
Name | Value |
---|---|
ASKeyName_On | Move |
ASKeyName_Off | Stop |
Root (DungeonEntranceShutter)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |
通常 (ShutterFence, BaseAI)
Name | Value |
---|---|
ASKeyName_On | Move |
ASKeyName_Off | Stop |
子1 (DungeonPartElectricHead, Root)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |
通常 (RotateShutter, BaseAI)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |
False (DgnObj_DLC_DoorParts_A_02, Root)
Name | Value |
---|---|
ASKeyName_On | |
ASKeyName_Off |