AIDef:AI/ShootingEnemyBattle
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
OutScreenDist | Float | ||
OutScreenAttackNum | Int | ||
OutScrnAtkOffset | Float | ||
OutScrnAtkOffsetY | Float | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 | |
画面外攻撃 |
Derived definitions
ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Stal_Bokoblin_Junior_Body, 騎乗弓対高速ギア騎兵)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 2.44346 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュ無し (Bokoblin_Red, 騎乗遠隔武器)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Bokoblin_Red, 騎乗遠隔武器)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Red, 騎乗弓対高速ギア騎兵)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 2.44346 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュ無し (Bokoblin_Senior, 騎乗遠隔武器)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Bokoblin_Senior, 騎乗遠隔武器)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Senior, 騎乗弓対高速ギア騎兵)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 2.44346 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュ無し (Bokoblin_Rapid, 騎乗遠隔武器)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Bokoblin_Rapid, 騎乗遠隔武器)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Rapid, 騎乗弓対高速ギア騎兵)
Name | Value |
---|---|
OutScreenDist | 30.0 |
OutScreenAttackNum | 3 |
OutScrnAtkOffset | 2.0 |
OutScrnAtkOffsetY | 0.0 |
AttackAngle | 2.44346 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |