AIDef:AI/SeqTwoAction
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsFinishedByFailAction | Bool | ||
IsEndChangeable | Bool | ||
IsNoChangeable | Bool |
Children
Name | Description |
---|---|
先行動 | |
後行動 |
Derived definitions
Root (AscendingCurrentBeastGanon)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
こける (Stal_Bokoblin_Junior_Body, 基本挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
それ以外 (Stal_Bokoblin_Junior_Body, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Stal_Bokoblin_Junior_Body, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Stal_Bokoblin_Junior_Body, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Stal_Bokoblin_Junior_Body, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Stal_Bokoblin_Junior_Body, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Stal_Bokoblin_Junior_Body, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ内 (Stal_Bokoblin_Junior_Body, 近接湧き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Stal_Bokoblin_Junior_Body, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
活動者有 (Stal_Bokoblin_Junior_Body, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Stal_Bokoblin_Junior_Body, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Stal_Bokoblin_Junior_Body, 乗る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
禁止 (Stal_Bokoblin_Junior_Body, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Stal_Bokoblin_Junior_Body, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
警戒 (Stal_Bokoblin_Junior_Body, 騎乗プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Stal_Bokoblin_Junior_Body, 騎乗時対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
撃破 (Stal_Bokoblin_Junior_Body, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Stal_Bokoblin_Junior_Body, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Stal_Bokoblin_Junior_Body, 対象獲物)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Stal_Bokoblin_Junior_Body, 騎乗時通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Bokoblin_Junior_Body, 気配気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Bokoblin_Junior_Body, 騎乗諦め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Bokoblin_Junior_Body, 後行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Stal_Bokoblin_Junior_Body, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Bokoblin_Junior_Body, 囃し立てる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動B (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Stal_Bokoblin_Junior_Body, 頭部奪還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Bokoblin_Junior_Body, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Bokoblin_Junior_Body, 待機振りまわし攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Bokoblin_Junior_Body, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Stal_Bokoblin_Junior_Body, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Stal_Bokoblin_Junior_Body, 接近小攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Stal_Bokoblin_Junior_Body, 槍装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
対象泳ぎ (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Stal_Bokoblin_Junior_Body, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
朝が来た (Stal_Bokoblin_Junior_Body, No14)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Stal_Bokoblin_Junior_Body, 頭部ロスト)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Stal_Bokoblin_Junior_Body, 騎乗不審者発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Stal_Bokoblin_Junior_Body, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
被暗殺 (Stal_Bokoblin_Junior_Body, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Stal_Bokoblin_Junior_Body, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Stal_Bokoblin_Junior_Body, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
バナナ夢中 (Priest_Boss_ShadowClone, バナナモード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Priest_Boss_ShadowClone, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Priest_Boss_ShadowClone, 崩れ落ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弓矢攻撃 (Priest_Boss_ShadowClone, 通常モード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
共通 (Priest_Boss_ShadowClone, 第二段階)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
空中 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone, 後行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone, 頭上突き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone, 突進攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Priest_Boss_ShadowClone, 一列流星)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Priest_Boss_ShadowClone, 円陣突進)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone, 高速移動攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone, 先行動_5)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Priest_Boss_ShadowClone, 一列陣形_現れる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Priest_Boss_ShadowClone, 円陣_現れる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Priest_Boss_ShadowClone, 先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Priest_Boss_ShadowClone, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
陣形作成_現れる (Priest_Boss_ShadowClone, 円陣_現れる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Priest_Boss_ShadowClone, 共通_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Priest_Boss_ShadowClone, 転移_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
旋回 (Priest_Boss_ShadowClone, 移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Priest_Boss_ShadowClone, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Priest_Boss_ShadowClone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
第一段階 (Priest_Boss_ShadowClone, フェイズ終了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Priest_Boss_ShadowClone, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
転移 (Priest_Boss_ShadowClone, 奈落_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進後駆け抜け (Priest_Boss_ShadowClone, 一列突進)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進攻撃 (Priest_Boss_ShadowClone, 通常モード)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
分身投げ着地 (Priest_Boss_ShadowClone, 通常モード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子2 (LynelFlame, 移動量指定)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
移動 (Assassin_Senior, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Assassin_Senior, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Assassin_Senior, 子0_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
強制ワープ回避 (Assassin_Senior, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
強制ワープ回避 (Assassin_Senior, 空中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Assassin_Senior, 攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後退移動完了 (Assassin_Senior, リアクション復帰)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後退不能移動 (Assassin_Senior, ワープ移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃 (Assassin_Senior, 先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Assassin_Senior, 鉄球攻撃行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Senior, デモ用移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Senior, デモ用移動1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Senior, 死亡システム的な)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Senior, 奈落)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Assassin_Senior, 後行動_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Assassin_Senior, 玉攻撃後待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
絶対防御の構え (Assassin_Senior, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Assassin_Senior, リアクション復帰)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
先行動 (Assassin_Senior, ワープ移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Assassin_Senior, 奈落)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ダメージ逃走 (Rabbit, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Rabbit, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Rabbit, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (Rabbit, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossBow, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がり (SiteBossBow, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
竜巻複数生成 (SiteBossBow, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossSpear, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水位上昇 (SiteBossSpear, 戦闘_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
Demo_ChemicalPlus (SiteBossSpear)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
インクレディブル (WolfLink, 出現)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき戦闘 (WolfLink, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃できない (WolfLink, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大ダメージ (WolfLink, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (WolfLink, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
仮死 (Guardian_B, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起動 (Guardian_B, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
視覚反応 (Guardian_B, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Guardian_B, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (InsectStopGo, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (InsectStopGo, 繰り返し行動A)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (InsectStopGo, 繰り返し行動B)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectStopGo, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
凍死 (InsectStopGo, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
徘徊歩行 (InsectStopGo, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcHearts, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcHearts, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcHearts, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcHearts, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcHearts, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcHearts, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcHearts, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcHearts, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Forest, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Forest, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近づき (Octarock_Forest, 隠れ時プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Octarock_Forest, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Octarock_Forest, 隠れリアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
体内爆発 (Octarock_Forest, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Octarock_Forest, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Octarock_Forest, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (Octarock_Forest, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非子所持 (Octarock_Forest, 隠れる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
崩れ落ち (Octarock_Forest, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcRunner, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcRunner, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcRunner, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcRunner, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcRunner, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcRunner, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcRunner, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcRunner, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕のみ (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕のみ (Enemy_Golem_Fire_R, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Enemy_Golem_Fire_R, 腕なし戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し右腕攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し左腕攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し両腕有攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_Golem_Fire_R, 右腕遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_Golem_Fire_R, 撃破右腕のみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_Golem_Fire_R, 撃破左腕のみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_Golem_Fire_R, 撃破腕なし)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_Golem_Fire_R, 左腕遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左腕のみ (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左腕のみ (Enemy_Golem_Fire_R, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Enemy_Golem_Fire_R, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
時間超過 (Enemy_Golem_Fire_R, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Enemy_Golem_Fire_R, ナビメッシュ無し両腕有攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Enemy_Golem_Fire_R, 右腕接近攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Enemy_Golem_Fire_R, 左腕接近攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Enemy_Golem_Fire_R, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
両腕有 (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
両腕有 (Enemy_Golem_Fire_R, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Enemy_Golem_Fire_R, 速攻)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (ForestGiant_Middle, 素手攻撃射程チェック)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
横になる (ForestGiant_Middle, 睡眠)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がる (ForestGiant_Middle, 睡眠)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (ForestGiant_Middle, レンジ外槍攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (ForestGiant_Middle, 寝床距離チェック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (ForestGiant_Middle, 暗闇目覚め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (ForestGiant_Middle, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (ForestGiant_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
足踏み (ForestGiant_Middle, 直下攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
投石 (ForestGiant_Middle, 投石戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エリア外移動 (ZoraHeroRelicBattle, ナビ高速移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Lizalfos, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Lizalfos, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Lizalfos, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Lizalfos, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Lizalfos, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Lizalfos, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Lizalfos, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos, 行動C)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos, 槍戦闘レンジ内)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos, 武器投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Lizalfos, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lizalfos, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
脅威感知 (Lizalfos, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lizalfos, 虫発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos, 水中プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Lizalfos, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Lizalfos, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos, 水中攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lizalfos, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos, 団欒騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos, 囃し立て騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lizalfos, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lizalfos, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (Lizalfos, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (Lizalfos, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos, 水中レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Lizalfos, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Lizalfos, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
範囲外 (Lizalfos, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lizalfos, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Lizalfos, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Lizalfos, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Lizalfos, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Enemy_AirOctarock, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
滝死亡 (Enemy_AirOctarock, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
板切断 (Enemy_AirOctarock, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (InsectLizard, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
消滅 (InsectLizard, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
通常 (InsectLizard, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_EarthRelease_Normal, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Stal_Lizalfos_Head, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
朝が来た (Stal_Lizalfos_Head, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectCrab, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
通常 (InsectCrab, 通常_2)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossLsword, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がり (SiteBossLsword, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
初回ケミカル付与 (SiteBossLsword, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大火球投げ (SiteBossLsword, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (GanonGrudge_Lizalfos, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (GanonGrudge_Lizalfos, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (GanonGrudge_Lizalfos, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (GanonGrudge_Lizalfos, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (Npc, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Npc, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (Npc, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (Npc, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (Npc, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (Npc, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (Npc, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (Npc, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Bee_Swarm, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ内 (Bee_Swarm, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Bee_Swarm, レンジ外)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Bee_Swarm, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Bee_Swarm, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
不意討ち (Bee_Swarm, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆発 (IceArrow, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
こける (Bokoblin_Red, 基本挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
それ以外 (Bokoblin_Red, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ダンス (Bokoblin_Red, ボコブリンダンス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ中 (Bokoblin_Red, 初期状態)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Bokoblin_Red, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Bokoblin_Red, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Bokoblin_Red, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Bokoblin_Red, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Bokoblin_Red, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Bokoblin_Red, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Bokoblin_Red, 乗る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Bokoblin_Red, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
警戒 (Bokoblin_Red, 騎乗プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Red, 騎乗時対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
撃破 (Bokoblin_Red, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Red, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Red, 対象獲物)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Bokoblin_Red, 騎乗音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Bokoblin_Red, 騎乗時通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Red, Sleep)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Red, 気配気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Red, 騎乗音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Red, 騎乗諦め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Red, 後行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Red, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Red, 団欒囃し立て)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Red, 囃し立て)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Red, 囃し立てる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動A (Bokoblin_Red, 雨)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動A (Bokoblin_Red, 停止)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Bokoblin_Red, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Red, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Red, 初期sleep)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Red, 食事)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Red, 待機振りまわし攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Red, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Bokoblin_Red, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Bokoblin_Red, 接近小攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
雪 (Bokoblin_Red, 徘徊雪)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Bokoblin_Red, 騎乗近接戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Bokoblin_Red, 騎乗近接武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Bokoblin_Red, 槍装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
対象泳ぎ (Bokoblin_Red, 騎乗近接武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Bokoblin_Red, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Bokoblin_Red, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Bokoblin_Red, 騎乗不審者発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Bokoblin_Red, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
範囲外 (Bokoblin_Red, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Bokoblin_Red, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Bokoblin_Red, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Bokoblin_Red, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変化感知 (Bokoblin_Red, 小物連携)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (ForestGiant_Senior, 素手攻撃射程チェック)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
横になる (ForestGiant_Senior, 睡眠)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がる (ForestGiant_Senior, 睡眠)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (ForestGiant_Senior, レンジ外槍攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (ForestGiant_Senior, 寝床距離チェック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (ForestGiant_Senior, 暗闇目覚め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (ForestGiant_Senior, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (ForestGiant_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
足踏み (ForestGiant_Senior, 直下攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
投石 (ForestGiant_Senior, 投石戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
仮死 (Guardian_A, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起動 (Guardian_A, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
視覚反応 (Guardian_A, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ナビメッシュ外 (Assassin_Middle_Azito, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Assassin_Middle_Azito, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
プレイヤー死亡 (Assassin_Middle_Azito, 未撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Assassin_Middle_Azito, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Middle_Azito, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Middle_Azito, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (Assassin_Middle_Azito, デモ中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Assassin_Middle_Azito, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
禁止 (Assassin_Middle_Azito, 不審物発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Assassin_Middle_Azito, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
後行動 (Assassin_Middle_Azito, バナナ発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Assassin_Middle_Azito, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Assassin_Middle_Azito, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Assassin_Middle_Azito, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Assassin_Middle_Azito, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Middle_Azito, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
追跡 (Assassin_Middle_Azito, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito, 凍結砕き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito, 被暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito, 被特効)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Assassin_Middle_Azito, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Assassin_Middle_Azito, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Assassin_Middle_Azito, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ナビメッシュ外 (Assassin_Middle_Quest, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Assassin_Middle_Quest, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
プレイヤー死亡 (Assassin_Middle_Quest, 未撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Middle_Quest, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Middle_Quest, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Assassin_Middle_Quest, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Assassin_Middle_Quest, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Middle_Quest, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Quest, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Quest, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Quest, 凍結砕き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Quest, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Quest, 被暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Quest, 被特効)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Assassin_Middle_Quest, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Assassin_Middle_Quest, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
アイス (Chuchu, ナビメッシュ無し攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
アイス (Chuchu, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu, ナビメッシュ無し攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ケミカル有効 (Chuchu, 溺死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ (Chuchu, ナビ移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ノーマル (Chuchu, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ファイア (Chuchu, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Chuchu, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近接湧き (Chuchu, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Chuchu, ケミカル戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Chuchu, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Chuchu, アイス戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃反応 (Chuchu, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu, アイス後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu, アイス攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu, エレキ放出攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu, アイス攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu, ドロップ生成)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu, 湧出)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Chuchu, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Chuchu, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Pigeon, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Pigeon, 水中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (Pigeon, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (Pigeon, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
投擲生成 (Octarock_Bullet_L, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
投擲 (GiantShootBomb, Action)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆破 (GiantShootBomb, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Boar, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Boar, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Boar, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Boar, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossSwordCastle, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSwordCastle, 先行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSwordCastle, 中行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
退避 (SiteBossSwordCastle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落雷攻撃 (SiteBossSwordCastle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落雷攻撃前移動 (SiteBossSwordCastle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Assassin_Middle, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
プレイヤー死亡 (Assassin_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Assassin_Middle, 角度差大)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Assassin_Middle, 魔法攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
該当 (Assassin_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Middle, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Middle, 攻撃後逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Middle, 奈落)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Middle, 落下)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子0 (Assassin_Middle, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Assassin_Middle, 攻撃やられ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Assassin_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Assassin_Middle, 落下)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Middle, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Middle, 内側転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle, 凍結砕き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle, 被暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle, 被特効)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
諦め (Assassin_Middle, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Assassin_Middle, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変身デモ (Assassin_Middle, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
湧出 (Assassin_Middle, 出現)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Assassin_Middle, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (PriestBossIronBall, 落雷)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossBowCastle, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がり (SiteBossBowCastle, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
竜巻複数生成 (SiteBossBowCastle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (WillBall, 落雷)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子2 (WillBall, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
接地 (WillBall, 追尾)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
仮死 (GuardianNoMove, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起動 (GuardianNoMove, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
視覚反応 (GuardianNoMove, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (GuardianNoMove, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Deer, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Deer, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Deer, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Deer, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (ForestGiant, 素手攻撃射程チェック)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
横になる (ForestGiant, 睡眠)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がる (ForestGiant, 睡眠)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (ForestGiant, レンジ外槍攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (ForestGiant, 寝床距離チェック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (ForestGiant, 暗闇目覚め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (ForestGiant, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (ForestGiant, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
足踏み (ForestGiant, 直下攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
投石 (ForestGiant, 投石戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
丸太化 (TreeWeapon, 伐採)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Water, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Water, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
音気づき (Octarock_Water, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Octarock_Water, 怒り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
脅威感知 (Octarock_Water, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Octarock_Water, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Octarock_Water, 水中隠れプレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動中仲間発見 (Octarock_Water, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Octarock_Water, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (Octarock_Water, 隠れ小ダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (Octarock_Water, 隠れ小ダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
生成中 (Octarock_Water, 水中リロード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Octarock_Water, 水中カツラ攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
体内爆発 (Octarock_Water, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
諦め (Octarock_Water, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Octarock_Water, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Octarock_Water, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (Octarock_Water, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崩れ落ち (Octarock_Water, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossSpearCastle, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水位上昇 (SiteBossSpearCastle, 戦闘_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
Demo_ChemicalPlus (SiteBossSpearCastle)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcTripMaster, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcTripMaster, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTripMaster, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTripMaster, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcTripMaster, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTripMaster, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTripMaster, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcTripMaster, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (InsectDragonFly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectDragonFly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
凍死 (InsectDragonFly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
徘徊飛行 (InsectDragonFly, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
炎上 (Wizzrobe, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Wizzrobe, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Wizzrobe, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Wizzrobe, 諦め移動失敗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Wizzrobe, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Wizzrobe, チャンスタイム)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Wizzrobe, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ (Lynel_Senior, 遠隔武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ナビメッシュ無し (Lynel_Senior, 遠距離観察)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Lynel_Senior, ナビ無し近接射程内高低差)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右 (Lynel_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, ナビメッシュ無し攻撃レンジ外)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 剣弓有素手警戒)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 剣装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 槍装備戦闘開始攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 大剣右方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 大剣近接攻撃戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 大剣後方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 大剣左方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Senior, 大剣戦闘開始攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
下半身 (Lynel_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (Lynel_Senior, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lynel_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弓装備 (Lynel_Senior, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lynel_Senior, 遠隔武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lynel_Senior, 弓装備警戒)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
近距離 (Lynel_Senior, 剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
近距離 (Lynel_Senior, 素手戦闘剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
駆け寄り (Lynel_Senior, 上半身)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lynel_Senior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
剣盾装備 (Lynel_Senior, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
剣装備 (Lynel_Senior, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後 (Lynel_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lynel_Senior, 近接武器持ち替えジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lynel_Senior, 戦闘中抜弓高速ギア)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
後行動 (Lynel_Senior, 大剣突進切りモード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後退不能 (Lynel_Senior, 近距離槍戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後退不能 (Lynel_Senior, 近接戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel_Senior, ブレス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel_Senior, 突進切りモード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lynel_Senior, 興味失い帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動A (Lynel_Senior, ナビメッシュ無しジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Lynel_Senior, ナビメッシュ無しジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
高速ギア (Lynel_Senior, 戦闘中抜弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左 (Lynel_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斬り抜け (Lynel_Senior, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel_Senior, 危険回避)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel_Senior, 弓攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel_Senior, 弓上空撃ち攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Lynel_Senior, ワープ先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子2 (Lynel_Senior, 城湧き空中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lynel_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
上半身 (Lynel_Senior, 弓装備近接武器持ち替え上半身)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
先行動 (Lynel_Senior, 威嚇帰還ワープ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Lynel_Senior, 遠距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
素手 (Lynel_Senior, 戦闘開始咆哮)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
素手 (Lynel_Senior, 対象泳ぎ戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
素手 (Lynel_Senior, 対象騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
槍装備 (Lynel_Senior, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Lynel_Senior, 槍装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lynel_Senior, 発見行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大剣装備 (Lynel_Senior, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
低速ギア (Lynel_Senior, 戦闘中抜弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
突進切り (Lynel_Senior, 城戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進切り (Lynel_Senior, 城大剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進切り (Lynel_Senior, 槍戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel_Senior, 観察行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel_Senior, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel_Senior, 戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel_Senior, 戦闘開始咆哮)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
抜刀 (Lynel_Senior, 観察行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel_Senior, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel_Senior, 対象泳ぎ戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel_Senior, 対象騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lynel_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
平地 (Lynel_Senior, 近接装備威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
暴れる (Lynel_Senior, ロデオ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossSpearR, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水位上昇 (SiteBossSpearR, 戦闘_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
Demo_ChemicalPlus (SiteBossSpearR)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
冷却中 (GoronCannon, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (Npc_Gerudo_Queen, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Npc_Gerudo_Queen, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (Npc_Gerudo_Queen, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (Npc_Gerudo_Queen, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (Npc_Gerudo_Queen, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (Npc_Gerudo_Queen, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (Npc_Gerudo_Queen, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (Npc_Gerudo_Queen, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
泳ぐ終了待ち (BoneHorse, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後方成功 (BoneHorse, 逃走(小))
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後方成功 (BoneHorse, 逃走_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走(火) (BoneHorse, 非騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ダメージ逃走 (Dog, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Dog, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Dog, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (AttackGrave, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕のみ (Golem_Senior, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕のみ (Golem_Senior, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Golem_Senior, 右腕戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Golem_Senior, 左腕戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Golem_Senior, 腕なし戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Senior, ナビメッシュ無し右腕攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Senior, ナビメッシュ無し左腕攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Senior, ナビメッシュ無し両腕有攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Senior, 右腕遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Senior, 撃破右腕のみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Senior, 撃破左腕のみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Senior, 撃破腕なし)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Senior, 左腕遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左腕のみ (Golem_Senior, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左腕のみ (Golem_Senior, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Golem_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
時間超過 (Golem_Senior, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Golem_Senior, ナビメッシュ無し両腕有攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Golem_Senior, 右腕接近攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Golem_Senior, 左腕接近攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Golem_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
両腕有 (Golem_Senior, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
両腕有 (Golem_Senior, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Golem_Senior, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Golem_Senior, 速攻)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Lizalfos_Fire, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Lizalfos_Fire, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Lizalfos_Fire, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Lizalfos_Fire, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Lizalfos_Fire, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Lizalfos_Fire, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Lizalfos_Fire, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Fire, 行動C)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Fire, 槍戦闘レンジ内)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Fire, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Fire, 武器投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Lizalfos_Fire, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lizalfos_Fire, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
脅威感知 (Lizalfos_Fire, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lizalfos_Fire, 虫発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Fire, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Fire, 水中プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Lizalfos_Fire, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Lizalfos_Fire, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Fire, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Fire, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Fire, 水中攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lizalfos_Fire, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Fire, 団欒騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Fire, 囃し立て騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Fire, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lizalfos_Fire, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lizalfos_Fire, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (Lizalfos_Fire, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (Lizalfos_Fire, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Fire, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Fire, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Fire, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Fire, 水中レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Lizalfos_Fire, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Lizalfos_Fire, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
範囲外 (Lizalfos_Fire, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lizalfos_Fire, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Lizalfos_Fire, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Lizalfos_Fire, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Lizalfos_Fire, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Sunazarashi, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Sunazarashi, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ウルボザの怒り (Priest_Boss_Normal, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
クイック復帰 (Priest_Boss_Normal, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Priest_Boss_Normal, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Priest_Boss_Normal, 崩れ落ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弓矢攻撃 (Priest_Boss_Normal, 通常モード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
空中 (Priest_Boss_Normal, 弓矢攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_Normal, バナナモード_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_Normal, 後行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_Normal, 頭上突き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_Normal, 突進攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Priest_Boss_Normal, 高速移動攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Priest_Boss_Normal, 先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Priest_Boss_Normal, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Priest_Boss_Normal, 転移_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
旋回 (Priest_Boss_Normal, 移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Priest_Boss_Normal, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Priest_Boss_Normal, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
第一段階 (Priest_Boss_Normal, フェイズ終了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Priest_Boss_Normal, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
転移 (Priest_Boss_Normal, 奈落_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進攻撃 (Priest_Boss_Normal, 通常モード)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Golem_Little, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Golem_Little, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Golem_Little, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Golem_Little, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
こける (Bokoblin_Senior, 基本挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
それ以外 (Bokoblin_Senior, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ダンス (Bokoblin_Senior, ボコブリンダンス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ中 (Bokoblin_Senior, 初期状態)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Bokoblin_Senior, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Bokoblin_Senior, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Bokoblin_Senior, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Bokoblin_Senior, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Bokoblin_Senior, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Bokoblin_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Bokoblin_Senior, 乗る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Bokoblin_Senior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
警戒 (Bokoblin_Senior, 騎乗プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Senior, 騎乗時対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
撃破 (Bokoblin_Senior, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Senior, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Senior, 対象獲物)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Bokoblin_Senior, 騎乗音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Bokoblin_Senior, 騎乗時通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Senior, Sleep)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Senior, 気配気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Senior, 騎乗音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Senior, 騎乗諦め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Senior, 後行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Senior, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Senior, 団欒囃し立て)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Senior, 囃し立て)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Senior, 囃し立てる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動A (Bokoblin_Senior, 雨)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動A (Bokoblin_Senior, 停止)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Bokoblin_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Bokoblin_Senior, 戦闘攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動C (Bokoblin_Senior, 振りまわし攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子0 (Bokoblin_Senior, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Senior, 初期sleep)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Senior, 食事)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Senior, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Bokoblin_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Bokoblin_Senior, 接近小攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
雪 (Bokoblin_Senior, 徘徊雪)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Bokoblin_Senior, 騎乗近接武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Bokoblin_Senior, 槍装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
対象泳ぎ (Bokoblin_Senior, 騎乗近接武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Bokoblin_Senior, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Bokoblin_Senior, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Bokoblin_Senior, 騎乗不審者発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Bokoblin_Senior, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
範囲外 (Bokoblin_Senior, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Bokoblin_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Bokoblin_Senior, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Bokoblin_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変化感知 (Bokoblin_Senior, 小物連携)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
こける (Bokoblin_Rapid, 基本挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
それ以外 (Bokoblin_Rapid, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ダンス (Bokoblin_Rapid, ボコブリンダンス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ中 (Bokoblin_Rapid, 初期状態)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Bokoblin_Rapid, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Bokoblin_Rapid, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Bokoblin_Rapid, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Bokoblin_Rapid, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Bokoblin_Rapid, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Bokoblin_Rapid, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Bokoblin_Rapid, 乗る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Bokoblin_Rapid, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
警戒 (Bokoblin_Rapid, 騎乗プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Rapid, 騎乗時対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
撃破 (Bokoblin_Rapid, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Rapid, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Bokoblin_Rapid, 対象獲物)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Bokoblin_Rapid, 騎乗音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Bokoblin_Rapid, 騎乗時通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, Sleep)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, 気配気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, 騎乗音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, 騎乗諦め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, 後行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, 団欒囃し立て)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, 囃し立て)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Bokoblin_Rapid, 囃し立てる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動A (Bokoblin_Rapid, 雨)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動A (Bokoblin_Rapid, 停止)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Bokoblin_Rapid, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Rapid, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Rapid, 初期sleep)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Rapid, 食事)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Rapid, 待機振りまわし攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Bokoblin_Rapid, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Bokoblin_Rapid, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Bokoblin_Rapid, 接近小攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
雪 (Bokoblin_Rapid, 徘徊雪)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Bokoblin_Rapid, 騎乗近接武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Bokoblin_Rapid, 槍装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
対象泳ぎ (Bokoblin_Rapid, 騎乗近接武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Bokoblin_Rapid, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Bokoblin_Rapid, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Bokoblin_Rapid, 騎乗不審者発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Bokoblin_Rapid, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
範囲外 (Bokoblin_Rapid, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Bokoblin_Rapid, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Bokoblin_Rapid, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Bokoblin_Rapid, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変化感知 (Bokoblin_Rapid, 小物連携)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcTravelerWarrior, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcTravelerWarrior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTravelerWarrior, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTravelerWarrior, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
退く (NpcTravelerWarrior, 敵遭遇)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcTravelerWarrior, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTravelerWarrior, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcTravelerWarrior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Lizalfos_Electric, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Lizalfos_Electric, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Lizalfos_Electric, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Lizalfos_Electric, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Lizalfos_Electric, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Lizalfos_Electric, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Lizalfos_Electric, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Electric, 行動C)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Electric, 槍戦闘レンジ内)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Electric, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Electric, 武器投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Lizalfos_Electric, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lizalfos_Electric, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
脅威感知 (Lizalfos_Electric, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lizalfos_Electric, 虫発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Electric, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Electric, 水中プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Lizalfos_Electric, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Lizalfos_Electric, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Electric, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Electric, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Electric, 水中攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lizalfos_Electric, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Electric, 団欒騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Electric, 囃し立て騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Electric, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lizalfos_Electric, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lizalfos_Electric, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (Lizalfos_Electric, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (Lizalfos_Electric, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Electric, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Electric, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Electric, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Electric, 水中レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Lizalfos_Electric, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Lizalfos_Electric, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
範囲外 (Lizalfos_Electric, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lizalfos_Electric, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Lizalfos_Electric, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Lizalfos_Electric, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Lizalfos_Electric, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
湧出 (Lizalfos_Electric, 近接湧出)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ中 (Moriblin_Senior, 初期状態)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Moriblin_Senior, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Moriblin_Senior, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Moriblin_Senior, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Moriblin_Senior, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Moriblin_Senior, 素手対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Moriblin_Senior, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Moriblin_Senior, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Moriblin_Senior, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Moriblin_Senior, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Moriblin_Senior, 凍結)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Moriblin_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Moriblin_Senior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Moriblin_Senior, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Moriblin_Senior, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Moriblin_Senior, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Moriblin_Senior, 怪しみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Moriblin_Senior, 気配気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Moriblin_Senior, 行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Moriblin_Senior, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Moriblin_Senior, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Moriblin_Senior, 剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Moriblin_Senior, 槍薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Moriblin_Senior, 大剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Senior, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Senior, 初期睡眠)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Senior, 槍薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Senior, 大剣薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Senior, 片手剣薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Senior, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Moriblin_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Moriblin_Senior, レンジ外)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Moriblin_Senior, 剣戦闘追撃ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Moriblin_Senior, 素手追撃ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Moriblin_Senior, 速攻)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
食事 (Moriblin_Senior, 小物連携)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Moriblin_Senior, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Moriblin_Senior, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Moriblin_Senior, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Moriblin_Senior, Sleep)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Moriblin_Senior, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Moriblin_Senior, 素手戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Moriblin_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Moriblin_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Moriblin_Senior, 通常相手)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
範囲外 (Moriblin_Senior, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Moriblin_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Moriblin_Senior, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Moriblin_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Moriblin_Senior, 通常相手)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
離脱 (Moriblin_Senior, 弓戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_EarthRelease_Giant, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レーザー発射 (GanonBeast, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
移動 (GanonBeast, 基本歩き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
角度差大 (GanonBeast, ビーム攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (GanonBeast, 先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (GanonBeast, レーザー初回)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (GanonBeast, 実ビーム攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (GanonBeast, 中行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (GanonBeast, 復帰_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (GanonBeast, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子0 (GanonBeast, 移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
子0 (GanonBeast, 歩き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子1 (GanonBeast, 弱点制御初回)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (GanonBeast, 段階3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子2 (GanonBeast, ビーム攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子2 (GanonBeast, 初回ビーム攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子2 (GanonBeast, 先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子2 (GanonBeast, 二回目ビーム攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子3 (GanonBeast, 段階4)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (GanonBeast, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
初弱点露出デモ (GanonBeast, デモ用)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (GanonBeast, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (GanonBeast, 中行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
先行動 (GanonBeast, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (GanonBeast, 初回)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常モード (GanonBeast, 初回レーザー発射)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
怒りデモ (GanonBeast, デモ用)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
二回目以降 (GanonBeast, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
復帰 (GanonBeast, 瀕死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
復帰 (GanonBeast, 復帰アニメ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
Demo_Anger (GanonBeast)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
Demo_FirstWeakPoint (GanonBeast)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
敵 (Kokko, 怒り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Stal_Moriblin_Head, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
朝が来た (Stal_Moriblin_Head, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ウルボザの怒り (Priest_Boss_ShadowClone_Real, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
クイック復帰 (Priest_Boss_ShadowClone_Real, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Priest_Boss_ShadowClone_Real, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Priest_Boss_ShadowClone_Real, 崩れ落ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弓矢攻撃 (Priest_Boss_ShadowClone_Real, 通常モード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
共通 (Priest_Boss_ShadowClone_Real, 第二段階)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
空中 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone_Real, 後行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone_Real, 頭上突き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Priest_Boss_ShadowClone_Real, 一列流星)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Priest_Boss_ShadowClone_Real, 円陣突進)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃後 (Priest_Boss_ShadowClone_Real, 一列流星)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone_Real, 高速移動攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Priest_Boss_ShadowClone_Real, 円陣_現れる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Priest_Boss_ShadowClone_Real, 先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Priest_Boss_ShadowClone_Real, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
陣形作成_現れる (Priest_Boss_ShadowClone_Real, 円陣_現れる_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Priest_Boss_ShadowClone_Real, 共通_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Priest_Boss_ShadowClone_Real, 転移_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
旋回 (Priest_Boss_ShadowClone_Real, 移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Priest_Boss_ShadowClone_Real, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Priest_Boss_ShadowClone_Real, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
第一段階 (Priest_Boss_ShadowClone_Real, フェイズ終了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
第二段階 (Priest_Boss_ShadowClone_Real, フェイズ終了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Priest_Boss_ShadowClone_Real, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
転移 (Priest_Boss_ShadowClone_Real, 奈落_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進後駆け抜け (Priest_Boss_ShadowClone_Real, 一列突進)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進攻撃 (Priest_Boss_ShadowClone_Real, 通常モード)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Fox, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Fox, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Fox, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Fox, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
オン (LinkCheckASPlaySeqOn, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕のみ (Golem_Middle, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕のみ (Golem_Middle, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Golem_Middle, 右腕戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Golem_Middle, 左腕戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Middle, ナビメッシュ無し右腕攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Middle, ナビメッシュ無し左腕攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Middle, ナビメッシュ無し両腕有攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Middle, 右腕遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Middle, 撃破右腕のみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Middle, 撃破左腕のみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Middle, 撃破腕なし)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem_Middle, 左腕遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左腕のみ (Golem_Middle, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左腕のみ (Golem_Middle, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Golem_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
時間超過 (Golem_Middle, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Golem_Middle, ナビメッシュ無し両腕有攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Golem_Middle, 右腕接近攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Golem_Middle, 左腕接近攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Golem_Middle, 腕なし戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Golem_Middle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
両腕有 (Golem_Middle, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
両腕有 (Golem_Middle, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Golem_Middle, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Golem_Middle, 速攻)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆発 (BalloonBarrelBomb, AI)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcTravelerRider, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcTravelerRider, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTravelerRider, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTravelerRider, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcTravelerRider, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTravelerRider, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTravelerRider, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcTravelerRider, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆発 (ArrowRoot, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (WillBreakBall, 落雷)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子2 (WillBreakBall, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (Assassin, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Assassin, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (Assassin, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (Assassin, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (Assassin, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (Assassin, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (Assassin, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (Assassin, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エリア内 (Sandworm, ふっとび復帰)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Sandworm, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Sandworm, 怒り撤退)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (Sandworm, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Sandworm, 怒り撤退)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (Sandworm, 諦め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Sunazarashi_B, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Sunazarashi_B, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆発 (RemoteBomb, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ダメージ逃走 (Squirrel, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Squirrel, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Squirrel, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (Squirrel, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Assassin_Junior, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
プレイヤー死亡 (Assassin_Junior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Junior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Assassin_Junior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Junior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Junior, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Assassin_Junior, 崖時戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Assassin_Junior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Assassin_Junior, 変わり身)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Assassin_Junior, 落下攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Junior, 奈落)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Junior, 落下)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子0 (Assassin_Junior, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Assassin_Junior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Assassin_Junior, 基本挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Assassin_Junior, 落下)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Assassin_Junior, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Junior, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Junior, 内側転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior, 凍結砕き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior, 被暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior, 被特効)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
諦め (Assassin_Junior, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Assassin_Junior, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変身デモ (Assassin_Junior, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
湧出 (Assassin_Junior, 出現)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Assassin_Junior, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ (Lynel_Middle, 遠隔武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ナビメッシュ無し (Lynel_Middle, 遠距離観察)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Lynel_Middle, ナビ無し近接射程内高低差)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右 (Lynel_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, ナビメッシュ無し攻撃レンジ外)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 剣弓有素手警戒)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 剣装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 槍装備戦闘開始攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 大剣右方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 大剣近接攻撃戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 大剣後方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 大剣左方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel_Middle, 大剣戦闘開始攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
下半身 (Lynel_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (Lynel_Middle, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lynel_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弓装備 (Lynel_Middle, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lynel_Middle, 遠隔武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lynel_Middle, 弓装備警戒)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
近距離 (Lynel_Middle, 剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
近距離 (Lynel_Middle, 素手戦闘剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
駆け寄り (Lynel_Middle, 上半身)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lynel_Middle, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
剣盾装備 (Lynel_Middle, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
剣装備 (Lynel_Middle, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後 (Lynel_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lynel_Middle, 近接武器持ち替えジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lynel_Middle, 戦闘中抜弓高速ギア)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
後行動 (Lynel_Middle, 大剣突進切りモード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後退不能 (Lynel_Middle, 近距離槍戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後退不能 (Lynel_Middle, 近接戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel_Middle, ブレス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel_Middle, 突進切りモード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lynel_Middle, 興味失い帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動A (Lynel_Middle, ナビメッシュ無しジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Lynel_Middle, ナビメッシュ無しジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
高速ギア (Lynel_Middle, 戦闘中抜弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左 (Lynel_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斬り抜け (Lynel_Middle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel_Middle, 危険回避)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel_Middle, 弓攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel_Middle, 弓上空撃ち攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Lynel_Middle, ワープ先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子2 (Lynel_Middle, 城湧き空中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lynel_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
上半身 (Lynel_Middle, 弓装備近接武器持ち替え上半身)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
先行動 (Lynel_Middle, 威嚇帰還ワープ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Lynel_Middle, 遠距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
素手 (Lynel_Middle, 対象泳ぎ戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
素手 (Lynel_Middle, 対象騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
槍装備 (Lynel_Middle, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Lynel_Middle, 槍装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lynel_Middle, 発見行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大剣装備 (Lynel_Middle, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
低速ギア (Lynel_Middle, 戦闘中抜弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
突進切り (Lynel_Middle, 城戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進切り (Lynel_Middle, 城大剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進切り (Lynel_Middle, 槍戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel_Middle, 観察行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel_Middle, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel_Middle, 戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel_Middle, 観察行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel_Middle, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel_Middle, 対象泳ぎ戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel_Middle, 対象騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lynel_Middle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
平地 (Lynel_Middle, 近接装備威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
暴れる (Lynel_Middle, ロデオ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
魚雷発射 (RemainsWater, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
誘導弾発射 (RemainsWater, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ナビメッシュ外 (Assassin_Middle_Azito_DLC, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Assassin_Middle_Azito_DLC, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
プレイヤー死亡 (Assassin_Middle_Azito_DLC, 未撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Assassin_Middle_Azito_DLC, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Middle_Azito_DLC, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Middle_Azito_DLC, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (Assassin_Middle_Azito_DLC, デモ中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Assassin_Middle_Azito_DLC, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
禁止 (Assassin_Middle_Azito_DLC, 不審物発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Assassin_Middle_Azito_DLC, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
後行動 (Assassin_Middle_Azito_DLC, バナナ発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Assassin_Middle_Azito_DLC, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Assassin_Middle_Azito_DLC, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Assassin_Middle_Azito_DLC, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Assassin_Middle_Azito_DLC, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Middle_Azito_DLC, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
追跡 (Assassin_Middle_Azito_DLC, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito_DLC, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito_DLC, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito_DLC, 凍結砕き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito_DLC, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito_DLC, 被暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Middle_Azito_DLC, 被特効)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Assassin_Middle_Azito_DLC, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Assassin_Middle_Azito_DLC, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Assassin_Middle_Azito_DLC, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Sand, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Sand, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
リアクション (Octarock_Sand, 擬態待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
隠れる (Octarock_Sand, 擬態)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近づき反応 (Octarock_Sand, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (Octarock_Sand, 近づき反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (Octarock_Sand, 地中撤退)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Octarock_Sand, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子2 (Octarock_Sand, 中行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Octarock_Sand, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Octarock_Sand, 隠れリアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
体内爆発 (Octarock_Sand, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Octarock_Sand, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (Octarock_Sand, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Octarock_Sand, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
崩れ落ち (Octarock_Sand, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (YunBoCannonBall, 地上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (LittleBird, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (LittleBird, 水中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (LittleBird, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (LittleBird, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
いない (Guardian_Mini_DetachLineBeam, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini_DetachLineBeam, ショック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini_DetachLineBeam, チャンス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini_DetachLineBeam, リアクション時)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini_DetachLineBeam, 超ショック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini_DetachLineBeam, 変形前リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Guardian_Mini_DetachLineBeam, 回転予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
崖である (Guardian_Mini_DetachLineBeam, 最終段階戦闘予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
崖である (Guardian_Mini_DetachLineBeam, 第二段階戦闘予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
該当 (Guardian_Mini_DetachLineBeam, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Guardian_Mini_DetachLineBeam, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Guardian_Mini_DetachLineBeam, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Guardian_Mini_DetachLineBeam, 戦闘予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Guardian_Mini_DetachLineBeam, 第二段階戦闘予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Guardian_Mini_DetachLineBeam, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
終了 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘予兆 (Guardian_Mini_DetachLineBeam, 第二段階反撃予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Guardian_Mini_DetachLineBeam, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
瀕死 (Guardian_Mini_DetachLineBeam, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形後 (Guardian_Mini_DetachLineBeam, いる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形後 (Guardian_Mini_DetachLineBeam, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形後 (Guardian_Mini_DetachLineBeam, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形後 (Guardian_Mini_DetachLineBeam, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini_DetachLineBeam, いる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini_DetachLineBeam, 威嚇戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini_DetachLineBeam, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini_DetachLineBeam, 切替開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
変形前 (Guardian_Mini_DetachLineBeam, 戦闘準備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini_DetachLineBeam, 発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini_DetachLineBeam, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Guardian_Mini_DetachLineBeam, 所持)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇帰還 (Keese, 未撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Keese, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Keese, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動中仲間発見 (Keese, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Keese, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
強制消滅 (GanonSeaOfFlameToSleep, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
自然消滅 (GanonSeaOfFlameToSleep, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エリア内 (Enemy_SandwormR, ふっとび復帰)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Enemy_SandwormR, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Enemy_SandwormR, 怒り撤退)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (Enemy_SandwormR, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Enemy_SandwormR, 怒り撤退)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (Enemy_SandwormR, 諦め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
強制消滅 (SiteBossPillarOfFlameToSleep, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
自然消滅 (SiteBossPillarOfFlameToSleep, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Lizalfos_Bone, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Lizalfos_Bone, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Lizalfos_Bone, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Lizalfos_Bone, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Lizalfos_Bone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ内 (Lizalfos_Bone, 近接湧き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Lizalfos_Bone, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Lizalfos_Bone, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Lizalfos_Bone, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Bone, 行動C)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Bone, 槍戦闘レンジ内)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Bone, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Bone, 武器投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
活動者有 (Lizalfos_Bone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Lizalfos_Bone, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lizalfos_Bone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
脅威感知 (Lizalfos_Bone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
禁止 (Lizalfos_Bone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lizalfos_Bone, 虫発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Bone, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Bone, 水中プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Lizalfos_Bone, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Lizalfos_Bone, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Bone, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Bone, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Bone, 水中攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lizalfos_Bone, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Bone, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Lizalfos_Bone, 頭部奪還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lizalfos_Bone, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lizalfos_Bone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (Lizalfos_Bone, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (Lizalfos_Bone, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Bone, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
朝が来た (Lizalfos_Bone, No14)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Bone, 水中レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Lizalfos_Bone, 頭部ロスト)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Lizalfos_Bone, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Lizalfos_Bone, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lizalfos_Bone, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Lizalfos_Bone, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Lizalfos_Bone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Lizalfos_Bone, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
冷却中 (DungeonCannon, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ダウン (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ダウン (Priest_Boss_Giant, 子0_ウルボザ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃後 (Priest_Boss_Giant, 鉄球投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃後 (Priest_Boss_Giant, 分身投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
準備完了待ち (Priest_Boss_Giant, 鉄球投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
準備完了待ち (Priest_Boss_Giant, 分身投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
照準 (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻照準 (Priest_Boss_Giant, 目ビーム_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Priest_Boss_Giant, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Priest_Boss_Giant, 転移_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ中 (Moriblin_Blue, 初期状態)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Moriblin_Blue, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Moriblin_Blue, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Moriblin_Blue, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Moriblin_Blue, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Moriblin_Blue, 素手対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Moriblin_Blue, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Moriblin_Blue, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Moriblin_Blue, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Moriblin_Blue, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Moriblin_Blue, 凍結)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Moriblin_Blue, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Moriblin_Blue, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Moriblin_Blue, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Moriblin_Blue, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Moriblin_Blue, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Moriblin_Blue, 怪しみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Moriblin_Blue, 気配気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Moriblin_Blue, 行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Moriblin_Blue, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Moriblin_Blue, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Moriblin_Blue, 剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Moriblin_Blue, 槍薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Moriblin_Blue, 大剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Blue, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Blue, 初期睡眠)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Blue, 槍薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Blue, 大剣薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Blue, 片手剣薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Blue, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Moriblin_Blue, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Moriblin_Blue, レンジ外)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Moriblin_Blue, 剣戦闘追撃ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Moriblin_Blue, 素手追撃ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Moriblin_Blue, 速攻)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
食事 (Moriblin_Blue, 小物連携)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Moriblin_Blue, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Moriblin_Blue, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Moriblin_Blue, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Moriblin_Blue, Sleep)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Moriblin_Blue, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Moriblin_Blue, 素手戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Moriblin_Blue, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Moriblin_Blue, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Moriblin_Blue, 通常相手)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
範囲外 (Moriblin_Blue, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Moriblin_Blue, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Moriblin_Blue, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Moriblin_Blue, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Moriblin_Blue, 通常相手)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
離脱 (Moriblin_Blue, 弓戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ホーミング (BrightArrow, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆発 (BrightArrow, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発射 (BrightArrow, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
アイス (Chuchu_Middle, ナビメッシュ無し攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
アイス (Chuchu_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu_Middle, ナビメッシュ無し攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ケミカル有効 (Chuchu_Middle, 溺死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ (Chuchu_Middle, ナビ移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ノーマル (Chuchu_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ファイア (Chuchu_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Chuchu_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近接湧き (Chuchu_Middle, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Chuchu_Middle, ケミカル戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Chuchu_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Chuchu_Middle, アイス戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃反応 (Chuchu_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu_Middle, アイス後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu_Middle, アイス攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu_Middle, エレキ放出攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu_Middle, アイス攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu_Middle, ドロップ生成)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu_Middle, 湧出)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Chuchu_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Chuchu_Middle, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcTravelerWarriorRider, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcTravelerWarriorRider, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTravelerWarriorRider, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTravelerWarriorRider, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
退く (NpcTravelerWarriorRider, 敵遭遇)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcTravelerWarriorRider, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTravelerWarriorRider, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcTravelerWarriorRider, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
泳ぐ終了待ち (NushiHorse, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (NushiHorse, プレイヤー騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (NushiHorse, ワープ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走(火) (NushiHorse, 非騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
逃走(小) (NushiHorse, 非騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NushiHorse, 非騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Stal_Moriblin_Bone, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Stal_Moriblin_Bone, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Stal_Moriblin_Bone, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Stal_Moriblin_Bone, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Stal_Moriblin_Bone, 素手対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Stal_Moriblin_Bone, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Stal_Moriblin_Bone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ内 (Stal_Moriblin_Bone, 近接湧き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Stal_Moriblin_Bone, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Stal_Moriblin_Bone, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Stal_Moriblin_Bone, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
活動者有 (Stal_Moriblin_Bone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Stal_Moriblin_Bone, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
禁止 (Stal_Moriblin_Bone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Stal_Moriblin_Bone, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Stal_Moriblin_Bone, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Stal_Moriblin_Bone, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Stal_Moriblin_Bone, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Moriblin_Bone, 怪しみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Moriblin_Bone, 気配気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Moriblin_Bone, 行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Stal_Moriblin_Bone, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Stal_Moriblin_Bone, 剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Stal_Moriblin_Bone, 槍薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Stal_Moriblin_Bone, 大剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Stal_Moriblin_Bone, 頭部奪還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Moriblin_Bone, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Moriblin_Bone, 槍薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Moriblin_Bone, 片手剣薙ぎ払い攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Moriblin_Bone, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Stal_Moriblin_Bone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Stal_Moriblin_Bone, レンジ外)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Stal_Moriblin_Bone, 剣戦闘追撃ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Stal_Moriblin_Bone, 素手追撃ち)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小攻撃 (Stal_Moriblin_Bone, 速攻)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Stal_Moriblin_Bone, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Stal_Moriblin_Bone, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
朝が来た (Stal_Moriblin_Bone, No14)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Stal_Moriblin_Bone, 素手戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Stal_Moriblin_Bone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Stal_Moriblin_Bone, 頭部ロスト)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Stal_Moriblin_Bone, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Stal_Moriblin_Bone, 通常相手)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
被暗殺 (Stal_Moriblin_Bone, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Stal_Moriblin_Bone, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Stal_Moriblin_Bone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Stal_Moriblin_Bone, 通常相手)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
離脱 (Stal_Moriblin_Bone, 弓戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ショック (Enemy_Ganon, 特殊リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (Enemy_Ganon, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
準備 (Enemy_Ganon, ビーム攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
準備 (Enemy_Ganon, ビーム攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
氷柱 (Enemy_Ganon, 遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
仮死 (GuardianFlight, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起動 (GuardianFlight, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
視覚反応 (GuardianFlight, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (SunazarashiSP_C, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (SunazarashiSP_C, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossSword, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSword, 先行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSword, 中行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
退避 (SiteBossSword, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落雷攻撃 (SiteBossSword, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落雷攻撃前移動 (SiteBossSword, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossBowR, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がり (SiteBossBowR, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
竜巻複数生成 (SiteBossBowR, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Snow, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Snow, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
画面外 (Octarock_Snow, 戦闘準備)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
近づき (Octarock_Snow, 隠れ時プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Octarock_Snow, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Octarock_Snow, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Octarock_Snow, 隠れリアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Octarock_Snow, 戦闘準備)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | True |
体内爆発 (Octarock_Snow, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怒り (Octarock_Snow, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Octarock_Snow, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (Octarock_Snow, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非子所持 (Octarock_Snow, 隠れる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
崩れ落ち (Octarock_Snow, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (GanonGrudge_Moriblin, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (GanonGrudge_Moriblin, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (GanonGrudge_Moriblin, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (GanonGrudge_Moriblin, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆発 (BarrelBomb, AI)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
敵 (KakarikoKokko, 怒り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcHorseReceptionist, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcHorseReceptionist, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcHorseReceptionist, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcHorseReceptionist, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcHorseReceptionist, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcHorseReceptionist, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcHorseReceptionist, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcHorseReceptionist, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Duck, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Duck, 水中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (Duck, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (Duck, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ準備 (GoronHeroDescendent, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
退避 (GoronHeroDescendent, Root)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
ターゲット通知 (Wolf, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃ハズレ後 (Wolf, 行動A)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃前 (Wolf, 行動A)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Wolf, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Wolf, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Wolf, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Wolf, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
泳ぐ終了待ち (Horse, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後方成功 (Horse, 逃走(小))
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後方成功 (Horse, 逃走_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走(火) (Horse, 非騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
冷却中 (DungeonCannon_DLC, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ (Lynel, 遠隔武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ナビメッシュ無し (Lynel, 遠距離観察)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
レンジ外 (Lynel, ナビ無し近接射程内高低差)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右 (Lynel, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, ナビメッシュ無し攻撃レンジ外)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 剣弓有素手警戒)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 剣装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 槍装備戦闘開始攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 大剣右方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 大剣近接攻撃戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 大剣後方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 大剣左方攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Lynel, 大剣戦闘開始攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
下半身 (Lynel, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (Lynel, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lynel, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弓装備 (Lynel, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lynel, 遠隔武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lynel, 弓装備警戒)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
近距離 (Lynel, 剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
近距離 (Lynel, 素手戦闘剣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
駆け寄り (Lynel, 上半身)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lynel, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
剣盾装備 (Lynel, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
剣装備 (Lynel, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後 (Lynel, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lynel, 近接武器持ち替えジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lynel, 戦闘中抜弓高速ギア)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
後行動 (Lynel, 大剣突進切りモード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後退不能 (Lynel, 近距離槍戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後退不能 (Lynel, 近接戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel, ブレス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel, 突進切りモード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lynel, 興味失い帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動A (Lynel, ナビメッシュ無しジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Lynel, ナビメッシュ無しジャンプ切り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
高速ギア (Lynel, 戦闘中抜弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左 (Lynel, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斬り抜け (Lynel, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel, 危険回避)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel, 弓攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lynel, 弓上空撃ち攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Lynel, ワープ先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子2 (Lynel, 城湧き空中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lynel, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
上半身 (Lynel, 弓装備近接武器持ち替え上半身)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
先行動 (Lynel, 威嚇帰還ワープ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Lynel, 遠距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
素手 (Lynel, 対象泳ぎ戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
素手 (Lynel, 対象騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
槍装備 (Lynel, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
速攻 (Lynel, 槍装備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lynel, 発見行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大剣装備 (Lynel, 見失い)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
低速ギア (Lynel, 戦闘中抜弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
突進切り (Lynel, 城戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進切り (Lynel, 城大剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突進切り (Lynel, 槍戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel, 観察行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜弓 (Lynel, 戦闘開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel, 観察行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel, 対象泳ぎ戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel, 対象騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lynel, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
平地 (Lynel, 近接装備威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
暴れる (Lynel, ロデオ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
気づき (NpcStrangeBeacon2, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcStrangeBeacon2, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcStrangeBeacon2, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcStrangeBeacon2, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
退く (NpcStrangeBeacon2, 敵遭遇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcStrangeBeacon2, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcStrangeBeacon2, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcStrangeBeacon2, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Hawk, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Hawk, 水中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (Hawk, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (Hawk, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ガード開始 (Octarock_Stone, 戦闘準備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Stone, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
その他 (Octarock_Stone, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
パーツ無 (Octarock_Stone, 吸い込みチェック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
パーツ無 (Octarock_Stone, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Octarock_Stone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Octarock_Stone, 隠れリアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
体内爆発 (Octarock_Stone, 吹っ飛び)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Octarock_Stone, アイテム変化)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Octarock_Stone, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非子所持 (Octarock_Stone, 隠れる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
非所持 (Octarock_Stone, 吸い込みアイテム変化チェック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崩れ落ち (Octarock_Stone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆発 (ThunderArrow, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Deer_MiniGame, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Deer_MiniGame, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Deer_MiniGame, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Deer_MiniGame, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcUseBasicSignal, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcUseBasicSignal, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcUseBasicSignal, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcUseBasicSignal, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcUseBasicSignal, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcUseBasicSignal, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcUseBasicSignal, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcUseBasicSignal, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Guardian_Mini_Practice, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃発生 (PriestBossThunder, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (StalForestGiant, レンジ外槍攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (StalForestGiant, 寝床距離チェック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (StalForestGiant, 頭とられじたじた)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (StalForestGiant, 暗闇目覚め)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (StalForestGiant, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (StalForestGiant, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (StalForestGiant, パーツがエリア外待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (StalForestGiant, プレイヤ持たれパーツ待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
足踏み (StalForestGiant, 直下攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (StalForestGiant, 遠距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
投石 (StalForestGiant, 投石戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
いない (Guardian_Mini, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini, ショック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini, チャンス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini, リアクション時)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini, 超ショック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (Guardian_Mini, 変形前リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Guardian_Mini, 回転予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
崖である (Guardian_Mini, 最終段階戦闘予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
崖である (Guardian_Mini, 第二段階戦闘予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
該当 (Guardian_Mini, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Guardian_Mini, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Guardian_Mini, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Guardian_Mini, 戦闘予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Guardian_Mini, 第二段階戦闘予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Guardian_Mini, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Guardian_Mini, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
終了 (Guardian_Mini, 変更前リアクション時チャンス)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘予兆 (Guardian_Mini, 第二段階反撃予兆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Guardian_Mini, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
瀕死 (Guardian_Mini, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形後 (Guardian_Mini, いる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形後 (Guardian_Mini, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形後 (Guardian_Mini, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形後 (Guardian_Mini, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini, いる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini, 威嚇戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini, 盾戦闘準備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini, 切替開始)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
変形前 (Guardian_Mini, 戦闘準備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini, 装備丸腰戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini, 発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変形前 (Guardian_Mini, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Guardian_Mini, 所持)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
泳ぐ終了待ち (HorseLarge, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後方成功 (HorseLarge, 逃走(小))
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後方成功 (HorseLarge, 逃走_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走(火) (HorseLarge, 非騎乗)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
アイス (Chuchu_Senior, ナビメッシュ無し攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
アイス (Chuchu_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu_Senior, ナビメッシュ無し攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ケミカル有効 (Chuchu_Senior, 溺死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ (Chuchu_Senior, ナビ移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ノーマル (Chuchu_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ファイア (Chuchu_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Chuchu_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近接湧き (Chuchu_Senior, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Chuchu_Senior, ケミカル戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Chuchu_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Chuchu_Senior, アイス戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃反応 (Chuchu_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu_Senior, アイス後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu_Senior, アイス攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Chuchu_Senior, エレキ放出攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu_Senior, アイス攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu_Senior, ドロップ生成)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Chuchu_Senior, 湧出)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Chuchu_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Chuchu_Senior, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Lizalfos_Senior, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Lizalfos_Senior, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Lizalfos_Senior, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Lizalfos_Senior, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Lizalfos_Senior, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Lizalfos_Senior, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Lizalfos_Senior, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Senior, 行動C)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Senior, 槍戦闘レンジ内)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Senior, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Senior, 武器投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Lizalfos_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lizalfos_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
脅威感知 (Lizalfos_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lizalfos_Senior, 虫発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Senior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Senior, 水中プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Lizalfos_Senior, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Lizalfos_Senior, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Senior, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Senior, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Senior, 水中攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lizalfos_Senior, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Senior, 団欒騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Senior, 囃し立て騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Senior, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lizalfos_Senior, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lizalfos_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (Lizalfos_Senior, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (Lizalfos_Senior, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Senior, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Senior, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Senior, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Senior, 水中レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Lizalfos_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Lizalfos_Senior, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
範囲外 (Lizalfos_Senior, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lizalfos_Senior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Lizalfos_Senior, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Lizalfos_Senior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Lizalfos_Senior, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (InsectButterfly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectButterfly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
凍死 (InsectButterfly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossLswordR, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がり (SiteBossLswordR, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
初回ケミカル付与 (SiteBossLswordR, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大火球投げ (SiteBossLswordR, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
爆発 (FireArrow, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ワープ (Fish, 初期配置帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
帰還 (Fish, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (Fish, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (GanonGrudge, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (GanonGrudge, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (GanonGrudge, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (GanonGrudge, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossSwordR, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSwordR, 先行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSwordR, 中行動_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
退避 (SiteBossSwordR, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落雷攻撃 (SiteBossSwordR, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落雷攻撃前移動 (SiteBossSwordR, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Beamos_Static, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Beamos_Static, 所持時時間行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
Root (Explode)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (StalForestGiantPart, AI)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
強制消滅 (SiteBossSeaOfFlame, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
自然消滅 (SiteBossSeaOfFlame, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇帰還 (Keese_Swarm, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Keese_Swarm, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Keese_Swarm, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectWait, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
通常 (InsectWait, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcVisibleTogglable, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcVisibleTogglable, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcVisibleTogglable, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcVisibleTogglable, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcVisibleTogglable, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcVisibleTogglable, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcVisibleTogglable, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcVisibleTogglable, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (PriestBossShadowCloneBullet, 投擲)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (YunBoCannon, 発射)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
元気 (GrudgeEyeball, 発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (GrudgeEyeball, 瀕死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcTebaTraining, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcTebaTraining, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTebaTraining, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTebaTraining, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcTebaTraining, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTebaTraining, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTebaTraining, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcTebaTraining, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Golem_Little_Ice, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Golem_Little_Ice, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Golem_Little_Ice, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Golem_Little_Ice, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ターゲット通知 (Bear, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃ハズレ後 (Bear, 行動A)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃前 (Bear, 行動A)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Bear, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Bear, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Bear, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Bear, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Assassin_Junior_Shooter, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
プレイヤー死亡 (Assassin_Junior_Shooter, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Assassin_Junior_Shooter, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Junior_Shooter, 遠距離戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
崖である (Assassin_Junior_Shooter, 近距離戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
該当 (Assassin_Junior_Shooter, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Junior_Shooter, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Assassin_Junior_Shooter, 初回攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (Assassin_Junior_Shooter, 完了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (Assassin_Junior_Shooter, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Junior_Shooter, 奈落)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Junior_Shooter, 落下)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動A (Assassin_Junior_Shooter, 遠距離戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動A (Assassin_Junior_Shooter, 近距離戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動B (Assassin_Junior_Shooter, 遠距離戦闘攻撃右)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動B (Assassin_Junior_Shooter, 遠距離戦闘左)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動B (Assassin_Junior_Shooter, 近距離戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
高い (Assassin_Junior_Shooter, 遠距離戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
高い (Assassin_Junior_Shooter, 近距離戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子0 (Assassin_Junior_Shooter, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Assassin_Junior_Shooter, 回転攻撃右)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子1 (Assassin_Junior_Shooter, 回転攻撃左)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子1 (Assassin_Junior_Shooter, 後退回転攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
死亡生成 (Assassin_Junior_Shooter, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Assassin_Junior_Shooter, 基本挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Assassin_Junior_Shooter, 完了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
先行動 (Assassin_Junior_Shooter, 落下)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Junior_Shooter, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Junior_Shooter, 転移行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
通常 (Assassin_Junior_Shooter, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Shooter, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Shooter, 凍結砕き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Shooter, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Shooter, 被暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Shooter, 被特効)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
諦め (Assassin_Junior_Shooter, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Assassin_Junior_Shooter, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変身デモ (Assassin_Junior_Shooter, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
湧出 (Assassin_Junior_Shooter, 出現)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Assassin_Junior_Shooter, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcMamonoShop, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcMamonoShop, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcMamonoShop, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcMamonoShop, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcMamonoShop, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcMamonoShop, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcMamonoShop, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcMamonoShop, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Assassin_Junior_Azito_Shooter, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
プレイヤー死亡 (Assassin_Junior_Azito_Shooter, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Assassin_Junior_Azito_Shooter, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Junior_Azito_Shooter, 近距離戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
該当 (Assassin_Junior_Azito_Shooter, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
該当 (Assassin_Junior_Azito_Shooter, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
完了 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (Assassin_Junior_Azito_Shooter, 完了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
後行動 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Junior_Azito_Shooter, デモ中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Junior_Azito_Shooter, 奈落)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Junior_Azito_Shooter, 落下)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動A (Assassin_Junior_Azito_Shooter, 近距離戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動B (Assassin_Junior_Azito_Shooter, 近距離戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
高い (Assassin_Junior_Azito_Shooter, 近距離戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子0 (Assassin_Junior_Azito_Shooter, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (Assassin_Junior_Azito_Shooter, 後退回転攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
死亡生成 (Assassin_Junior_Azito_Shooter, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (Assassin_Junior_Azito_Shooter, 基本挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Assassin_Junior_Azito_Shooter, 完了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
先行動 (Assassin_Junior_Azito_Shooter, 落下)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Junior_Azito_Shooter, 転移)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (Assassin_Junior_Azito_Shooter, 転移行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
通常 (Assassin_Junior_Azito_Shooter, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Azito_Shooter, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Azito_Shooter, 凍結砕き)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Azito_Shooter, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Azito_Shooter, 被暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Assassin_Junior_Azito_Shooter, 被特効)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
諦め (Assassin_Junior_Azito_Shooter, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Assassin_Junior_Azito_Shooter, 非該当)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
変身デモ (Assassin_Junior_Azito_Shooter, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
湧出 (Assassin_Junior_Azito_Shooter, 出現)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Assassin_Junior_Azito_Shooter, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcWarrior, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcWarrior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcWarrior, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcWarrior, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
退く (NpcWarrior, 敵遭遇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcWarrior, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcWarrior, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcWarrior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (DomesticAnimal, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (DomesticAnimal, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕のみ (Golem, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕のみ (Golem, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Golem, 右腕戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
遠距離 (Golem, 左腕戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem, ナビメッシュ無し右腕攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem, ナビメッシュ無し左腕攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem, ナビメッシュ無し両腕有攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem, 右腕遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem, 撃破右腕のみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem, 撃破左腕のみ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem, 撃破腕なし)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Golem, 左腕遠距離攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左腕のみ (Golem, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左腕のみ (Golem, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Golem, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
時間超過 (Golem, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Golem, ナビメッシュ無し両腕有攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Golem, 右腕接近攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Golem, 左腕接近攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Golem, 腕なし戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Golem, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
両腕有 (Golem, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
両腕有 (Golem, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Golem, ナビメッシュ無し戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Golem, 速攻)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Golem_Little_Fire, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Golem_Little_Fire, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Golem_Little_Fire, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Golem_Little_Fire, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcChaseBlueFire, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcChaseBlueFire, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcChaseBlueFire, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcChaseBlueFire, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcChaseBlueFire, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcChaseBlueFire, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcChaseBlueFire, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcChaseBlueFire, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcTraveler, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcTraveler, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTraveler, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcTraveler, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcTraveler, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTraveler, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcTraveler, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcTraveler, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (InsectFrog, 繰り返し行動A)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (InsectFrog, 繰り返し行動B)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (InsectFrog, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectFrog, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
水上 (InsectFrog, 移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (InsectFrog, 行動_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (InsectFrog, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
徘徊歩行 (InsectFrog, 通常行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
リアクション (ChuchuJelly, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcArtist, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcArtist, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcArtist, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcArtist, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcArtist, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcArtist, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcArtist, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcArtist, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcClerk, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcClerk, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcClerk, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcClerk, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcClerk, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcClerk, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcClerk, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcClerk, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Stal_Bokoblin_Head, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
朝が来た (Stal_Bokoblin_Head, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
デモ待ち大ダメージ (SiteBossLswordCastle, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
起き上がり (SiteBossLswordCastle, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
初回ケミカル付与 (SiteBossLswordCastle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大火球投げ (SiteBossLswordCastle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (SunazarashiSP, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (SunazarashiSP, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Lizalfos_Middle, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Lizalfos_Middle, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Lizalfos_Middle, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Lizalfos_Middle, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Lizalfos_Middle, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Lizalfos_Middle, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Lizalfos_Middle, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Middle, 行動C)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Middle, 槍戦闘レンジ内)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Middle, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Middle, 武器投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Lizalfos_Middle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lizalfos_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
脅威感知 (Lizalfos_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lizalfos_Middle, 虫発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Middle, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Middle, 水中プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Lizalfos_Middle, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Lizalfos_Middle, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Middle, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Middle, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Middle, 水中攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lizalfos_Middle, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Middle, 団欒騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Middle, 囃し立て騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Middle, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lizalfos_Middle, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lizalfos_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (Lizalfos_Middle, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (Lizalfos_Middle, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Middle, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Middle, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Middle, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Middle, 水中レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Lizalfos_Middle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Lizalfos_Middle, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
範囲外 (Lizalfos_Middle, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lizalfos_Middle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Lizalfos_Middle, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Lizalfos_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Lizalfos_Middle, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ビタロック (Lizalfos_Ice, 不調仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (Lizalfos_Ice, 暗殺)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクだった (Lizalfos_Ice, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
マスクではなかった (Lizalfos_Ice, プレイヤーに変更)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Lizalfos_Ice, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
遠隔武器 (Lizalfos_Ice, 行動中仲間発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
怪しむ (Lizalfos_Ice, 疑似餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Ice, レンジ外攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Ice, 行動C)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Ice, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Ice, 槍戦闘レンジ内)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Ice, 対象見張り台)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖でない (Lizalfos_Ice, 武器投げ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (Lizalfos_Ice, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Lizalfos_Ice, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
脅威感知 (Lizalfos_Ice, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近距離 (Lizalfos_Ice, 虫発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Ice, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (Lizalfos_Ice, 水中プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
撃破 (Lizalfos_Ice, 共通挙動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Lizalfos_Ice, 対象NPC)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Ice, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Ice, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Lizalfos_Ice, 水中攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Lizalfos_Ice, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Ice, 団欒騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Ice, 囃し立て騒ぎ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
行動 (Lizalfos_Ice, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Lizalfos_Ice, 炎上)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Lizalfos_Ice, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水上 (Lizalfos_Ice, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (Lizalfos_Ice, 痺れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Ice, 座る)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Lizalfos_Ice, 騙され)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Ice, レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
停止 (Lizalfos_Ice, 水中レール移動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍死 (Lizalfos_Ice, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
発見 (Lizalfos_Ice, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
範囲外 (Lizalfos_Ice, 未帰還)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
被暗殺 (Lizalfos_Ice, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Lizalfos_Ice, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
浮遊物発見 (Lizalfos_Ice, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未発見 (Lizalfos_Ice, 攻撃反応)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
湧出 (Lizalfos_Ice, 近接湧出)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
Root (SupportAppWind)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気づき (NpcUmayadoMaster, 音気づき)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
警戒 (NpcUmayadoMaster, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcUmayadoMaster, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
潜る (NpcUmayadoMaster, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
逃走 (NpcUmayadoMaster, 安全確認)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcUmayadoMaster, 逃げる)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
逃走 (NpcUmayadoMaster, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | True |
IsNoChangeable | False |
発見 (NpcUmayadoMaster, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Boar_MiniGame, ダメージ逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
最後の手段 (Boar_MiniGame, 逃走)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Boar_MiniGame, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Boar_MiniGame, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Stal_Giant_Eye, 所持)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡生成 (Stal_Giant_Eye, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
朝が来た (Stal_Giant_Eye, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Heron, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Heron, 水中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (Heron, 倒れ中_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常死亡 (Heron, 倒れ中_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (InsectFireFly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectFireFly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
凍死 (InsectFireFly, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
爆発後 (GuardianMiniFinalBeam, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (InsectFairy, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectFairy, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
凍死 (InsectFairy, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
感電死 (InsectBeetle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
消滅 (InsectBeetle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
凍死 (InsectBeetle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |