AIDef:AI/SeqThreeAction
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsFinishedByFailAction | Bool | ||
IsEndChangeable | Bool | ||
IsNoChangeable | Bool |
Children
Name | Description |
---|---|
中行動 | |
先行動 | |
後行動 |
Derived definitions
餌発見 (Stal_Bokoblin_Junior_Body, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Stal_Bokoblin_Junior_Body, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
生存者有 (Stal_Bokoblin_Junior_Body, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone, 攻撃_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Priest_Boss_ShadowClone, 円陣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Priest_Boss_ShadowClone, 高速移動攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
転移 (Priest_Boss_ShadowClone, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Priest_Boss_ShadowClone, 地上_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未満 (Priest_Boss_ShadowClone, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Senior, 水死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
戦闘歩行 (Assassin_Senior, 戦闘準備)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (Assassin_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossBow, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossSpear, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
倒れ中 (WolfLink, 死亡_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Octarock_Forest, 地上隠れプレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Enemy_Golem_Fire_R, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ガードブレイク (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャストガード (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ショック (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (ForestGiant_Middle, 素手戦闘待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
ナビメッシュ無し (ForestGiant_Middle, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇 (ForestGiant_Middle, 到達不能)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右足ダメージ (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕大ダメージ (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
炎上 (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左足ダメージ (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (ForestGiant_Middle, 弱点ダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (ForestGiant_Middle, 弱点バクはダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弱点ダメージ (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大落下 (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弾かれ (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ショック (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍結 (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崩れ落ち (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落下 (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (ForestGiant_Middle, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (Enemy_AirOctarock, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossLsword, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (GanonGrudge_Lizalfos, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
音気づき (Bee_Swarm, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
気配気づき (Bee_Swarm, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Bokoblin_Red, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Bokoblin_Red, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Bokoblin_Red, 騎乗近接戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ガードブレイク (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャストガード (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ショック (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (ForestGiant_Senior, 素手戦闘待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
ナビメッシュ無し (ForestGiant_Senior, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇 (ForestGiant_Senior, 到達不能)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右足ダメージ (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕大ダメージ (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
炎上 (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左足ダメージ (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (ForestGiant_Senior, 弱点ダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (ForestGiant_Senior, 弱点バクはダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弱点ダメージ (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大落下 (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弾かれ (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ショック (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍結 (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崩れ落ち (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落下 (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (ForestGiant_Senior, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ナビメッシュ上 (Assassin_Middle_Azito, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ナビメッシュ無し (Assassin_Middle_Azito, 剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ラグドール中 (Assassin_Middle_Azito, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Azito, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Azito, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Azito, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
解禁 (Assassin_Middle_Azito, 不審物発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Middle_Azito, 戦闘後ずさり)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Middle_Azito, 好物発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Middle_Azito, 水死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ナビメッシュ上 (Assassin_Middle_Quest, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ナビメッシュ無し (Assassin_Middle_Quest, 剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ラグドール中 (Assassin_Middle_Quest, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Quest, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Quest, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Quest, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Middle_Quest, 戦闘後ずさり)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Middle_Quest, 水死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
アイス (Chuchu, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ケミカル鎮静 (Chuchu, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ファイア (Chuchu, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Chuchu, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Chuchu, エレキ戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃 (Chuchu, 炎戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃 (Chuchu, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃準備 (Chuchu, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
先行動 (Chuchu, ケミカル攻撃後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
近接攻撃 (SiteBossSwordCastle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSwordCastle, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossSwordCastle, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (SiteBossSwordCastle, 近接攻撃2)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (SiteBossSwordCastle, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (SiteBossSwordCastle, 近接攻撃2)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (SiteBossSwordCastle, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Middle, 戦闘後ずさり)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
近距離 (Assassin_Middle, 魔法攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Middle, 水死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
直進接近 (Assassin_Middle, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
直進不能接近 (Assassin_Middle, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
転移 (Assassin_Middle, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
内側転移 (Assassin_Middle, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossBowCastle, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ガードブレイク (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャストガード (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ショック (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (ForestGiant, 素手戦闘待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
ナビメッシュ無し (ForestGiant, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ふっとび (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇 (ForestGiant, 到達不能)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右足ダメージ (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕大ダメージ (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
炎上 (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左足ダメージ (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (ForestGiant, 弱点ダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (ForestGiant, 弱点バクはダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弱点ダメージ (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
大落下 (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弾かれ (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ショック (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍結 (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崩れ落ち (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落下 (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (ForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Octarock_Water, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃反応 (Octarock_Water, 水中隠れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
死亡 (SiteBossSpearCastle, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動失敗 (Wizzrobe, 諦めワープ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
6足攻撃 (Lynel_Senior, 城戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇帰還 (Lynel_Senior, 遠隔武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel_Senior, 6足攻撃モード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斜面 (Lynel_Senior, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斜面 (Lynel_Senior, 近接装備威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ジャンプ (Lynel_Senior, ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ジャンプ (Lynel_Senior, 近接武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
抜刀 (Lynel_Senior, 戦闘開始咆哮)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非ストップタイマー (Lynel_Senior, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
咆哮攻撃 (Lynel_Senior, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossSpearR, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
腕なし (Golem_Senior, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
強制復帰 (Sunazarashi, 砂地復帰)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
バナナ夢中 (Priest_Boss_Normal, バナナモード_0)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Priest_Boss_Normal, 高速移動攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Priest_Boss_Normal, 先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
転移 (Priest_Boss_Normal, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Priest_Boss_Normal, 地上_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未満 (Priest_Boss_Normal, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
餌発見 (Bokoblin_Senior, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Bokoblin_Senior, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Bokoblin_Senior, 騎乗近接戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
餌発見 (Bokoblin_Rapid, 餌発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Bokoblin_Rapid, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Bokoblin_Rapid, 騎乗近接戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
いない (Lizalfos_Electric, 行動C)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
いない (Lizalfos_Electric, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
いない (Lizalfos_Electric, 戦闘攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子0 (Moriblin_Senior, 大剣薙ぎ払い攻撃終了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
初回 (GanonBeast, 子1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
初回 (GanonBeast, 初回通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
バナナ夢中 (Priest_Boss_ShadowClone_Real, バナナモード_0)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (Priest_Boss_ShadowClone_Real, 攻撃_1)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Priest_Boss_ShadowClone_Real, 円陣弓)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (Priest_Boss_ShadowClone_Real, 高速移動攻撃_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (Priest_Boss_ShadowClone_Real, 先行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
転移 (Priest_Boss_ShadowClone_Real, 行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非該当 (Priest_Boss_ShadowClone_Real, 地上_0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
未満 (Priest_Boss_ShadowClone_Real, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
腕なし (Golem_Middle, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子1 (WillBreakBall, 意識途切れ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ (Sandworm, 徘徊ジャンプ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Sandworm, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
サービス (Assassin_Junior, 通常戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Junior, 小ダメージBS)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Junior, 戦闘後ずさり)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Junior, 水死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
直進接近 (Assassin_Junior, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
直進不能接近 (Assassin_Junior, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
転移 (Assassin_Junior, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
内側転移 (Assassin_Junior, プレイヤー生存)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
6足攻撃 (Lynel_Middle, 城戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇帰還 (Lynel_Middle, 遠隔武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel_Middle, 6足攻撃モード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斜面 (Lynel_Middle, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斜面 (Lynel_Middle, 近接装備威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ジャンプ (Lynel_Middle, ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ジャンプ (Lynel_Middle, 近接武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非ストップタイマー (Lynel_Middle, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
咆哮攻撃 (Lynel_Middle, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
へたれ中 (RemainsWater, 子0)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ナビメッシュ上 (Assassin_Middle_Azito_DLC, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ナビメッシュ無し (Assassin_Middle_Azito_DLC, 剣戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ラグドール中 (Assassin_Middle_Azito_DLC, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Azito_DLC, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Azito_DLC, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Middle_Azito_DLC, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
解禁 (Assassin_Middle_Azito_DLC, 不審物発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
崖である (Assassin_Middle_Azito_DLC, 戦闘後ずさり)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Middle_Azito_DLC, 好物発見)
Name | Value |
---|---|
IsFinishedByFailAction | True |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Middle_Azito_DLC, 水死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Octarock_Sand, 近距離)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
地上 (YunBoCannonBall, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 最終段階)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Keese, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Keese, 対象騎乗戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (Priest_Boss_AfterImage, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャンプ (Enemy_SandwormR, 徘徊ジャンプ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (Enemy_SandwormR, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
生存者有 (Lizalfos_Bone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
接地ダウン (Priest_Boss_Giant, ウルボザの怒り)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
接地ダウン (Priest_Boss_Giant, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
第四段階 (Priest_Boss_Giant, 浮遊状態)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
第四段階 (Priest_Boss_Giant, 浮遊状態_ウルボザ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
転移 (Priest_Boss_Giant, 通常)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
転移 (Priest_Boss_Giant, 奈落)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
例外待機 (Priest_Boss_Giant, 第四段階)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Moriblin_Blue, 大剣薙ぎ払い攻撃終了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
アイス (Chuchu_Middle, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu_Middle, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ケミカル鎮静 (Chuchu_Middle, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ファイア (Chuchu_Middle, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Chuchu_Middle, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Chuchu_Middle, エレキ戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃 (Chuchu_Middle, 炎戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃 (Chuchu_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃準備 (Chuchu_Middle, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
先行動 (Chuchu_Middle, ケミカル攻撃後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ワープ (NushiHorse, 後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃終了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
生存者有 (Stal_Moriblin_Bone, 待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (Enemy_Ganon, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
通常 (SiteBossSwordAfterImage, BaseAI)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近接攻撃 (SiteBossSword, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSword, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossSword, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (SiteBossSword, 近接攻撃2)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (SiteBossSword, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (SiteBossSword, 近接攻撃2)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (SiteBossSword, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossBowR, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Octarock_Snow, 地上隠れプレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Octarock_Snow, 地上隠れ戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (GanonGrudge_Moriblin, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
6足攻撃 (Lynel, 城戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇帰還 (Lynel, 遠隔武器)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Lynel, 6足攻撃モード)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斜面 (Lynel, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
斜面 (Lynel, 近接装備威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ジャンプ (Lynel, ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ジャンプ (Lynel, 近接武器ナビメッシュ無し)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
非ストップタイマー (Lynel, ふっとび)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
咆哮攻撃 (Lynel, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Octarock_Stone, 地上隠れプレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
所持 (Octarock_Stone, 吸い込みアイテム変化チェック)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
所持 (Octarock_Stone, 自爆)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ガードブレイク (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ジャストガード (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ショック (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
チャンス (StalForestGiant, 素手戦闘待機)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
ナビメッシュ無し (StalForestGiant, 威嚇)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
威嚇 (StalForestGiant, 到達不能)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右足ダメージ (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
右腕大ダメージ (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
炎上 (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
左足ダメージ (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
子0 (StalForestGiant, 弱点ダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
小ダメージ (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
水中 (StalForestGiant, 弱点ダメージ)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
待機 (StalForestGiant, 不審者発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
大落下 (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
弾かれ (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
超ショック (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
凍結 (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
突風 (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
崩れ落ち (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
落下 (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
痺れ (StalForestGiant, 水中)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (Guardian_Mini, 最終段階)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
アイス (Chuchu_Senior, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
エレキ (Chuchu_Senior, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ケミカル鎮静 (Chuchu_Senior, リアクション)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ファイア (Chuchu_Senior, 徘徊探索)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
撃破 (Chuchu_Senior, プレイヤー発見)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
攻撃 (Chuchu_Senior, エレキ戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃 (Chuchu_Senior, 炎戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃 (Chuchu_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
攻撃準備 (Chuchu_Senior, 戦闘攻撃)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
先行動 (Chuchu_Senior, ケミカル攻撃後行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
死亡 (SiteBossLswordR, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
戦闘攻撃 (GanonGrudge, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
近接攻撃 (SiteBossSwordR, 戦闘)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
後行動 (SiteBossSwordR, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossSwordR, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (SiteBossSwordR, 近接攻撃2)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
先行動 (SiteBossSwordR, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (SiteBossSwordR, 近接攻撃2)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
中行動 (SiteBossSwordR, 近接攻撃3)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior_Shooter, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior_Shooter, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior_Shooter, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior_Shooter, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Junior_Shooter, 水死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Junior_Shooter, 中行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Assassin_Junior_Shooter, 完了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
未完 (Assassin_Junior_Shooter, 転移行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
ラグドール中 (Assassin_Junior_Azito_Shooter, 感電死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior_Azito_Shooter, 死亡)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior_Azito_Shooter, 焼死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
ラグドール中 (Assassin_Junior_Azito_Shooter, 凍死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動 (Assassin_Junior_Azito_Shooter, 水死)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
行動 (Assassin_Junior_Azito_Shooter, 中行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
行動B (Assassin_Junior_Azito_Shooter, 完了)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
未完 (Assassin_Junior_Azito_Shooter, 転移行動)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
腕なし (Golem, 撃破)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
オン (VolcanoEruption, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
オン (VolcanoEruptionField, Root)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
死亡 (SiteBossLswordCastle, 選択)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | False |
強制復帰 (SunazarashiSP, 砂地復帰)
Name | Value |
---|---|
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |