AIDef:AI/SeqAnimalAttack
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsUseAfterAttackState | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
攻撃 | |
攻撃ハズレ後 | |
攻撃ヒット後 | |
攻撃前 |
Derived definitions
戦闘 (Boar, 通常行動_0)
Name | Value |
---|---|
IsUseAfterAttackState | False |
戦闘 (Deer, 通常行動_0)
Name | Value |
---|---|
IsUseAfterAttackState | False |
戦闘 (Sunazarashi, 通常行動_0)
Name | Value |
---|---|
IsUseAfterAttackState | False |
行動 (Wolf, 行動B)
Name | Value |
---|---|
IsUseAfterAttackState | True |
行動A (Wolf, 先行動)
Name | Value |
---|---|
IsUseAfterAttackState | True |
戦闘攻撃 (Wolf, 行動B_0)
Name | Value |
---|---|
IsUseAfterAttackState | True |
戦闘 (Deer_MiniGame, 通常行動_0)
Name | Value |
---|---|
IsUseAfterAttackState | False |
行動 (Bear, 行動B)
Name | Value |
---|---|
IsUseAfterAttackState | True |
行動A (Bear, 先行動)
Name | Value |
---|---|
IsUseAfterAttackState | True |
行動B (Bear, 戦闘攻撃)
Name | Value |
---|---|
IsUseAfterAttackState | False |
戦闘攻撃 (Bear, 行動B_0)
Name | Value |
---|---|
IsUseAfterAttackState | True |
戦闘 (SunazarashiSP, 通常行動_0)
Name | Value |
---|---|
IsUseAfterAttackState | False |
戦闘 (Boar_MiniGame, 通常行動_0)
Name | Value |
---|---|
IsUseAfterAttackState | False |