AIDef:AI/SeqAnimalAttack
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsUseAfterAttackState | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 攻撃 | |
| 攻撃ハズレ後 | |
| 攻撃ヒット後 | |
| 攻撃前 |
Derived definitions
戦闘 (Boar, 通常行動_0)
| Name | Value |
|---|---|
| IsUseAfterAttackState | False |
戦闘 (Deer, 通常行動_0)
| Name | Value |
|---|---|
| IsUseAfterAttackState | False |
戦闘 (Sunazarashi, 通常行動_0)
| Name | Value |
|---|---|
| IsUseAfterAttackState | False |
行動 (Wolf, 行動B)
| Name | Value |
|---|---|
| IsUseAfterAttackState | True |
行動A (Wolf, 先行動)
| Name | Value |
|---|---|
| IsUseAfterAttackState | True |
戦闘攻撃 (Wolf, 行動B_0)
| Name | Value |
|---|---|
| IsUseAfterAttackState | True |
戦闘 (Deer_MiniGame, 通常行動_0)
| Name | Value |
|---|---|
| IsUseAfterAttackState | False |
行動 (Bear, 行動B)
| Name | Value |
|---|---|
| IsUseAfterAttackState | True |
行動A (Bear, 先行動)
| Name | Value |
|---|---|
| IsUseAfterAttackState | True |
行動B (Bear, 戦闘攻撃)
| Name | Value |
|---|---|
| IsUseAfterAttackState | False |
戦闘攻撃 (Bear, 行動B_0)
| Name | Value |
|---|---|
| IsUseAfterAttackState | True |
戦闘 (SunazarashiSP, 通常行動_0)
| Name | Value |
|---|---|
| IsUseAfterAttackState | False |
戦闘 (Boar_MiniGame, 通常行動_0)
| Name | Value |
|---|---|
| IsUseAfterAttackState | False |