AIDef:AI/RangeCheckSeqTwoAction
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Range | Float | ||
| CheckFar | Bool | ||
| IsFinishedByFailAction | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 先行動 | |
| 後行動 |
Derived definitions
頭上突き (Priest_Boss_ShadowClone, 通常モード)
| Name | Value |
|---|---|
| Range | 8.0 |
| CheckFar | True |
| IsFinishedByFailAction | False |
対象見張り台 (Bokoblin_Red, 通常)
| Name | Value |
|---|---|
| Range | 6.0 |
| CheckFar | True |
| IsFinishedByFailAction | False |
頭上突き (Priest_Boss_Normal, 通常モード)
| Name | Value |
|---|---|
| Range | 8.0 |
| CheckFar | True |
| IsFinishedByFailAction | False |
対象見張り台 (Bokoblin_Senior, 通常)
| Name | Value |
|---|---|
| Range | 6.0 |
| CheckFar | True |
| IsFinishedByFailAction | False |
対象見張り台 (Bokoblin_Rapid, 通常)
| Name | Value |
|---|---|
| Range | 6.0 |
| CheckFar | True |
| IsFinishedByFailAction | False |
頭上突き (Priest_Boss_ShadowClone_Real, 通常モード)
| Name | Value |
|---|---|
| Range | 8.0 |
| CheckFar | True |
| IsFinishedByFailAction | False |
変わり身 (Assassin_Junior, 戦闘準備)
| Name | Value |
|---|---|
| Range | 8.0 |
| CheckFar | True |
| IsFinishedByFailAction | False |