AIDef:AI/RangeCheckSeqTwoAction
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Range | Float | ||
CheckFar | Bool | ||
IsFinishedByFailAction | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
先行動 | |
後行動 |
Derived definitions
頭上突き (Priest_Boss_ShadowClone, 通常モード)
Name | Value |
---|---|
Range | 8.0 |
CheckFar | True |
IsFinishedByFailAction | False |
対象見張り台 (Bokoblin_Red, 通常)
Name | Value |
---|---|
Range | 6.0 |
CheckFar | True |
IsFinishedByFailAction | False |
頭上突き (Priest_Boss_Normal, 通常モード)
Name | Value |
---|---|
Range | 8.0 |
CheckFar | True |
IsFinishedByFailAction | False |
対象見張り台 (Bokoblin_Senior, 通常)
Name | Value |
---|---|
Range | 6.0 |
CheckFar | True |
IsFinishedByFailAction | False |
対象見張り台 (Bokoblin_Rapid, 通常)
Name | Value |
---|---|
Range | 6.0 |
CheckFar | True |
IsFinishedByFailAction | False |
頭上突き (Priest_Boss_ShadowClone_Real, 通常モード)
Name | Value |
---|---|
Range | 8.0 |
CheckFar | True |
IsFinishedByFailAction | False |
変わり身 (Assassin_Junior, 戦闘準備)
Name | Value |
---|---|
Range | 8.0 |
CheckFar | True |
IsFinishedByFailAction | False |