AIDef:AI/RangeCheckSeqTwoAction

Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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RangeCheckSeqTwoAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
Range Float
CheckFar Bool
IsFinishedByFailAction Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
先行動
後行動

Derived definitions

頭上突き (Priest_Boss_ShadowClone, 通常モード)

Name Value
Range 8.0
CheckFar True
IsFinishedByFailAction False

対象見張り台 (Bokoblin_Red, 通常)

Name Value
Range 6.0
CheckFar True
IsFinishedByFailAction False

頭上突き (Priest_Boss_Normal, 通常モード)

Name Value
Range 8.0
CheckFar True
IsFinishedByFailAction False

対象見張り台 (Bokoblin_Senior, 通常)

Name Value
Range 6.0
CheckFar True
IsFinishedByFailAction False

対象見張り台 (Bokoblin_Rapid, 通常)

Name Value
Range 6.0
CheckFar True
IsFinishedByFailAction False

頭上突き (Priest_Boss_ShadowClone_Real, 通常モード)

Name Value
Range 8.0
CheckFar True
IsFinishedByFailAction False

変わり身 (Assassin_Junior, 戦闘準備)

Name Value
Range 8.0
CheckFar True
IsFinishedByFailAction False