AIDef:AI/PriestBossWalkAttack
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| GoalDistanceTolerance | Float | ||
| AngleNeedTurn | Float | ||
| AtDirType | Int | ||
| AtAttr | Int | ||
| AtType | Int | ||
| AtShieldBreakPower | Int | ||
| AtImpact | Int | ||
| AtPowerReduce | Int | ||
| AtPower | Int | ||
| AtDamage | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 回転 | |
| 待機 | |
| 移動 |
Derived definitions
行動 (Priest_Boss_Giant, 歩き)
| Name | Value |
|---|---|
| GoalDistanceTolerance | 3.0 |
| AngleNeedTurn | 0.872665 |
| AtDirType | 1 |
| AtAttr | 16396 |
| AtType | 8192 |
| AtShieldBreakPower | 1 |
| AtImpact | 9999 |
| AtPowerReduce | 0 |
| AtPower | 1000 |
| AtDamage | 16 |