AIDef:AI/PriestBossIronBall
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IronBallWaitThunderTime | Int | ||
IronBallOffsetY | Float | ||
IronBallRadius | Float | ||
IronBallAngle | Float | ||
IronSummonLeftBoneName | String | ||
IronSummonRightBoneName | String | ||
IsAfterAttack | Bool | ||
IronBallAngleOffset | Float | ||
ChangeEndAnime | Int |
Children
Name | Description |
---|---|
攻撃 | |
攻撃後 | |
攻撃終了 | |
準備完了待ち |
Derived definitions
鉄球投げ (Priest_Boss_Giant, 通常)
Name | Value |
---|---|
IronBallWaitThunderTime | 540 |
IronBallOffsetY | 8.0 |
IronBallRadius | 6.5 |
IronBallAngle | 44.0 |
IronSummonLeftBoneName | Weapon_L |
IronSummonRightBoneName | Weapon_R |
IsAfterAttack | True |
IronBallAngleOffset | 30.0 |
ChangeEndAnime | 756 |