AIDef:AI/PriestBossCircleFormationShoot

Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
PriestBossCircleFormationShoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
HomingAttackTime Float


Children

Name Description
分身消す
待機
攻撃
攻撃前
攻撃後
陣形作成_消える
陣形作成_現れる
陣形作成後待機

Derived definitions

円陣弓 (Priest_Boss_ShadowClone, シンクロモード)

Name Value
HomingAttackTime 1.4

円陣弓 (Priest_Boss_ShadowClone_Real, シンクロモード)

Name Value
HomingAttackTime 1.4