AIDef:AI/NavMoveTargetWithJumpWater
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| NavSearchControl | AITreeVariablePointer | ||
| RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
| RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| JumpDist | Float | ||
| InWaterDepth | Float | ||
| WaterCheckDist | Float | ||
| IsCheckDamage | Bool | ||
| ReachTargetArea | Float | ||
| RepathTime | Float | ||
| WeaponIdx | Int | ||
| TooFarDist | Float | ||
| UseCharacterRadius | Bool | ||
| VibrateCheckTime | Int | ||
| RotVibrateCheckTime | Int | ||
| IsLastLineReachCheck | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| ジャンプ | |
| 直進 | |
| 移動 | |
| 見まわす |
Derived definitions
音気づき (Octarock_Forest, 通常)
| Name | Value |
|---|---|
| JumpDist | 5.0 |
| InWaterDepth | 0.2 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
帰還 (Octarock_Forest, 諦め)
| Name | Value |
|---|---|
| JumpDist | 5.0 |
| InWaterDepth | 0.2 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 99999.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接重量武器 (Lizalfos, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Lizalfos, 行動_0)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 1000.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
接近 (Lizalfos, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos, 水中戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Lizalfos, 水中追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos, 近接戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos, 盾構え)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos, 素手戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos, 槍戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos, 大剣戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
諦め (Lizalfos, 水中)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 5.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Fire, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Fire, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Lizalfos_Fire, 行動_0)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 1000.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
接近 (Lizalfos_Fire, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Fire, 水中戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Fire, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Lizalfos_Fire, 水中追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 近接戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 盾構え)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 素手戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 槍戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 大剣戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
諦め (Lizalfos_Fire, 水中)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 5.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Electric, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Electric, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Lizalfos_Electric, 行動_0)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 1000.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
接近 (Lizalfos_Electric, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Electric, 水中戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Electric, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Lizalfos_Electric, 水中追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 近接戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 盾構え)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 素手戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 槍戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 大剣戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
諦め (Lizalfos_Electric, 水中)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 5.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Bone, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Bone, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Lizalfos_Bone, 行動_0)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 1000.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
接近 (Lizalfos_Bone, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Bone, 水中戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Bone, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Lizalfos_Bone, 水中追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 近接戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 盾構え)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 素手戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 槍戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 大剣戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
諦め (Lizalfos_Bone, 水中)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 5.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
音気づき (Octarock_Snow, 通常)
| Name | Value |
|---|---|
| JumpDist | 5.0 |
| InWaterDepth | 0.2 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
帰還 (Octarock_Snow, 諦め)
| Name | Value |
|---|---|
| JumpDist | 5.0 |
| InWaterDepth | 0.2 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 99999.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
帰還 (Octarock_Stone, 諦め)
| Name | Value |
|---|---|
| JumpDist | 5.0 |
| InWaterDepth | 0.2 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 99999.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Senior, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Senior, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Lizalfos_Senior, 行動_0)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 1000.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
接近 (Lizalfos_Senior, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Senior, 水中戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Senior, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Lizalfos_Senior, 水中追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 近接戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 盾構え)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 素手戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 槍戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 大剣戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
諦め (Lizalfos_Senior, 水中)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 5.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Middle, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Middle, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Lizalfos_Middle, 行動_0)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 1000.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
接近 (Lizalfos_Middle, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Middle, 水中戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Middle, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Lizalfos_Middle, 水中追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 近接戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 盾構え)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 素手戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 槍戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 大剣戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
諦め (Lizalfos_Middle, 水中)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 5.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Ice, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Ice, 定員オーバー接近)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Lizalfos_Ice, 行動_0)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 1000.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
接近 (Lizalfos_Ice, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Ice, 水中戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Ice, 水中不審者発見)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Lizalfos_Ice, 水中追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 20.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 近接戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 盾構え)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | -1.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 素手戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 槍戦闘)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 大剣戦闘追跡)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 4.0 |
| IsCheckDamage | False |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
諦め (Lizalfos_Ice, 水中)
| Name | Value |
|---|---|
| JumpDist | 8.0 |
| InWaterDepth | 1.6 |
| WaterCheckDist | 1.5 |
| IsCheckDamage | True |
| ReachTargetArea | 5.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |