AIDef:AI/NavMoveNearTarget
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
NavSearchControl | AITreeVariablePointer | ||
RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetVMax | Float | ||
TargetVMin | Float | ||
ReachTargetArea | Float | ||
RepathTime | Float | ||
WeaponIdx | Int | ||
TooFarDist | Float | ||
UseCharacterRadius | Bool | ||
VibrateCheckTime | Int | ||
RotVibrateCheckTime | Int | ||
IsLastLineReachCheck | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
ジャンプ | |
直進 | |
移動 | |
見まわす |
Derived definitions
遠方追跡 (Enemy_Golem_Fire_R, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Enemy_Golem_Fire_R, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Enemy_Golem_Fire_R, 近接戦闘)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Senior, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Senior, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Golem_Senior, 近接戦闘)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Little, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Little, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Golem_Little, 近接戦闘)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Middle, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Middle, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Golem_Middle, 近接戦闘)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
レールに向かう (Sandworm, ナビ移動)
Name | Value |
---|---|
TargetVMax | 10.0 |
TargetVMin | -10.0 |
ReachTargetArea | 8.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 500.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Sandworm, 音気づき)
Name | Value |
---|---|
TargetVMax | 10.0 |
TargetVMin | -10.0 |
ReachTargetArea | 1.0 |
RepathTime | 20.0 |
WeaponIdx | -1 |
TooFarDist | 180.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Sandworm, 諦め)
Name | Value |
---|---|
TargetVMax | 10.0 |
TargetVMin | -10.0 |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 500.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
レールに向かう (Enemy_SandwormR, ナビ移動)
Name | Value |
---|---|
TargetVMax | 10.0 |
TargetVMin | -10.0 |
ReachTargetArea | 8.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 500.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Enemy_SandwormR, 音気づき)
Name | Value |
---|---|
TargetVMax | 10.0 |
TargetVMin | -10.0 |
ReachTargetArea | 1.0 |
RepathTime | 20.0 |
WeaponIdx | -1 |
TooFarDist | 180.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Enemy_SandwormR, 諦め)
Name | Value |
---|---|
TargetVMax | 10.0 |
TargetVMin | -10.0 |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 500.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Little_Ice, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Little_Ice, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Golem_Little_Ice, 近接戦闘)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Golem, 近接戦闘)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Little_Fire, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Little_Fire, 音気づき)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Golem_Little_Fire, 近接戦闘)
Name | Value |
---|---|
TargetVMax | 5.0 |
TargetVMin | -5.0 |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |