AIDef:AI/NavMeshTurnAwayFromHitPos
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| MoveToSafePosAfterTurn | Bool | ||
| LOSCheckLength | Float | ||
| NumLOSCheckMax | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| HitPos | Vec3 | ||
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 回転 | |
| 移動 |
Derived definitions
地形嵌り (Sunazarashi_B, ダメージ逃走)
| Name | Value |
|---|---|
| MoveToSafePosAfterTurn | False |
| LOSCheckLength | 4.0 |
| NumLOSCheckMax | 5 |
地形嵌り (SunazarashiSP_C, ダメージ逃走)
| Name | Value |
|---|---|
| MoveToSafePosAfterTurn | False |
| LOSCheckLength | 4.0 |
| NumLOSCheckMax | 5 |
地形嵌り (DomesticAnimal, ダメージ逃走)
| Name | Value |
|---|---|
| MoveToSafePosAfterTurn | False |
| LOSCheckLength | 4.0 |
| NumLOSCheckMax | 5 |