AIDef:AI/MoveToCameraFrontXZ
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistFromPlayer | Float | ||
MinDistFromPlayer | Float | ||
ReverseTimer | Int | ||
ReverseCount | Int | ||
AvoidPlayerDist | Float | ||
AddLineCheckNavRadius | Float | ||
IsSuccessByLineReachable | Bool | ||
ReachableRadius | Float | ||
WeaponIdx | Int |
Children
Name | Description |
---|---|
プレイヤー回避移動 | |
反転 | |
移動 |
Derived definitions
準備 (Lynel_Senior, 6足攻撃モード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | -1 |
準備 (Lynel_Senior, 突進切りモード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | 0 |
先行動 (Lynel_Senior, 斬り抜け)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | False |
ReachableRadius | 0.0 |
WeaponIdx | -1 |
先行動 (Lynel_Senior, 突進切りモード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | 0 |
準備 (Lynel_Middle, 6足攻撃モード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | -1 |
準備 (Lynel_Middle, 突進切りモード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | 0 |
先行動 (Lynel_Middle, 斬り抜け)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | False |
ReachableRadius | 0.0 |
WeaponIdx | -1 |
先行動 (Lynel_Middle, 突進切りモード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | 0 |
先行動 (Octarock_Snow, 前方回り込み)
Name | Value |
---|---|
DistFromPlayer | 20.0 |
MinDistFromPlayer | 2.0 |
ReverseTimer | 90 |
ReverseCount | 0 |
AvoidPlayerDist | 5.0 |
AddLineCheckNavRadius | -1.0 |
IsSuccessByLineReachable | True |
ReachableRadius | 0.0 |
WeaponIdx | -1 |
準備 (Lynel, 6足攻撃モード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | -1 |
準備 (Lynel, 突進切りモード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | 0 |
先行動 (Lynel, 斬り抜け)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | False |
ReachableRadius | 0.0 |
WeaponIdx | -1 |
先行動 (Lynel, 突進切りモード)
Name | Value |
---|---|
DistFromPlayer | 30.0 |
MinDistFromPlayer | 15.0 |
ReverseTimer | 90 |
ReverseCount | 2 |
AvoidPlayerDist | 7.0 |
AddLineCheckNavRadius | 1.5 |
IsSuccessByLineReachable | True |
ReachableRadius | 3.0 |
WeaponIdx | 0 |