AIDef:AI/LynelRoot

Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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LynelRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
LynelAIFlags Int 0
LynelAreaAlarmPoint Int 0
LynelBodyControlUnit AITreeVariablePointer
LynelMoveParam AITreeVariablePointer
CreateDeadConditionType Int -1
ForceSealSilentKillCount Int 0
IsTrgChangeUnderWaterState Bool False


MapUnitInstParams

Name Type Default value Description
EquipItem1 String Default
EquipItem2 String Default
EquipItem3 String Default
EquipItem4 String Default
RideHorseName String
ArrowName String NormalArrow
DropTable String Normal
IsNearCreate Bool False
DropActor String
SharpWeaponJudgeType Int 0
LevelSensorMode Int 0
DisableRankUpForHardMode Bool False


StaticInstParams

Name Type Default value Description
RoarFlameActorName String
RoarFlamePartsKey String
BreathActorName String
BreathPartsKey0 String
BreathPartsKey1 String
BreathPartsKey2 String
StandBoneName String
BoneStandAddRatio Float
StartRotBoostAngle Float
MaxRotBoostAngle Float
RotBoostScale Float
RotBoostScaleGearTop Float
MoveStraightAngle Float
FrontCheckStartOffset Float
SideCheckAngle Float
FrontCheckNavRadius Float
FrontCheckDist Float
BowIdx Int
InWaterDepth Float
OutOfWaterOffset Float
SpreadDist Float
SmallSpreadDist Float
FortressTag String
FallHeight Float
IgnoreHell Bool


Children

Name Description
リアクション
ロデオ
呼ばれ
奈落
所持
死亡生成
水中
落下
近接湧出
通常
騎乗

Derived definitions

通常 (Lynel_Senior, BaseAI)

Name Value
RoarFlameActorName ExpandFireField_Lynel
RoarFlamePartsKey RoarFlame
BreathActorName LynelFlame
BreathPartsKey0 Breath0
BreathPartsKey1 Breath1
BreathPartsKey2 Breath2
StandBoneName Man_Spine_1
BoneStandAddRatio 0.14
StartRotBoostAngle 0.785398
MaxRotBoostAngle 2.35619
RotBoostScale 2.5
RotBoostScaleGearTop 3.5
MoveStraightAngle 0.349066
FrontCheckStartOffset 3.0
SideCheckAngle 0.785398
FrontCheckNavRadius 1.0
FrontCheckDist 10.0
BowIdx 2
InWaterDepth 4.0
OutOfWaterOffset 0.1
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False

通常 (Lynel_Middle, BaseAI)

Name Value
RoarFlameActorName
RoarFlamePartsKey RoarFlame
BreathActorName LynelFlame
BreathPartsKey0 Breath0
BreathPartsKey1 Breath1
BreathPartsKey2 Breath2
StandBoneName Man_Spine_1
BoneStandAddRatio 0.14
StartRotBoostAngle 0.785398
MaxRotBoostAngle 2.35619
RotBoostScale 2.5
RotBoostScaleGearTop 3.5
MoveStraightAngle 0.349066
FrontCheckStartOffset 3.0
SideCheckAngle 0.785398
FrontCheckNavRadius 1.0
FrontCheckDist 10.0
BowIdx 2
InWaterDepth 4.0
OutOfWaterOffset 0.1
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False

通常 (Lynel, BaseAI)

Name Value
RoarFlameActorName
RoarFlamePartsKey RoarFlame
BreathActorName LynelFlame
BreathPartsKey0 Breath0
BreathPartsKey1 Breath1
BreathPartsKey2 Breath2
StandBoneName Man_Spine_1
BoneStandAddRatio 0.14
StartRotBoostAngle 0.785398
MaxRotBoostAngle 2.35619
RotBoostScale 2.5
RotBoostScaleGearTop 3.5
MoveStraightAngle 0.349066
FrontCheckStartOffset 3.0
SideCheckAngle 0.785398
FrontCheckNavRadius 1.0
FrontCheckDist 10.0
BowIdx 2
InWaterDepth 4.0
OutOfWaterOffset 0.1
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False