AIDef:AI/LynelRecognizeTarget

Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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LynelRecognizeTarget
AI definition
Type AI

AITreeVariables

Name Type Default value Description
LynelAIFlags Int 0
LynelAreaAlarmPoint Int 0


MapUnitInstParams

Name Type Default value Description
IsNearCreate Bool False


StaticInstParams

Name Type Default value Description
AttensionStartPoint Int
ObserveEndPoint Int
DrawnWeaponPoint Int
WeaponAimPoint Int
AttackPoint Int
DashPoint Int
NearDistance Float
FarDistance Float
AppPoint Int
HorseRidePoint Int
DamagePoint Int
TrickedMaskPoint Int
BombPoint Int
AimPoint Int
AimAngle Float
NearDistPoint Int
MiddleDistPoint Int
TiredTime Int
TiredPoint Int
ForceBattleStartTime Int


Children

Name Description
帰還
強制戦闘開始
戦闘
戦闘開始
気づき
観察
警戒

Derived definitions

未撃破 (Lynel_Senior, プレイヤー発見)

Name Value
AttensionStartPoint 100
ObserveEndPoint 200
DrawnWeaponPoint 100
WeaponAimPoint 200
AttackPoint 200
DashPoint 0
NearDistance 15.0
FarDistance 35.0
AppPoint 200
HorseRidePoint 0
DamagePoint 200
TrickedMaskPoint 0
BombPoint 200
AimPoint 200
AimAngle 0.261799
NearDistPoint 200
MiddleDistPoint 100
TiredTime 150
TiredPoint -10
ForceBattleStartTime 900

未撃破 (Lynel_Middle, プレイヤー発見)

Name Value
AttensionStartPoint 100
ObserveEndPoint 200
DrawnWeaponPoint 100
WeaponAimPoint 200
AttackPoint 200
DashPoint 0
NearDistance 15.0
FarDistance 35.0
AppPoint 200
HorseRidePoint 0
DamagePoint 200
TrickedMaskPoint 0
BombPoint 200
AimPoint 200
AimAngle 0.261799
NearDistPoint 200
MiddleDistPoint 100
TiredTime 150
TiredPoint -10
ForceBattleStartTime 900

未撃破 (Lynel, プレイヤー発見)

Name Value
AttensionStartPoint 100
ObserveEndPoint 200
DrawnWeaponPoint 100
WeaponAimPoint 200
AttackPoint 200
DashPoint 0
NearDistance 15.0
FarDistance 35.0
AppPoint 200
HorseRidePoint 0
DamagePoint 200
TrickedMaskPoint 0
BombPoint 200
AimPoint 200
AimAngle 0.261799
NearDistPoint 200
MiddleDistPoint 100
TiredTime 150
TiredPoint -10
ForceBattleStartTime 900