AIDef:AI/LynelNavMoveTarget
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| StopGear | Int | ||
| CliffCheckDist | Float | ||
| ReachTargetArea | Float | ||
| RepathTime | Float | ||
| WeaponIdx | Int | ||
| TooFarDist | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| ブレーキ | |
| 回転 | |
| 直進 | |
| 移動 | |
| 見まわす |
Derived definitions
気づき (Lynel_Senior, 近接戦闘)
| Name | Value |
|---|---|
| StopGear | 2 |
| CliffCheckDist | 3.0 |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
気づき (Lynel_Middle, 近接戦闘)
| Name | Value |
|---|---|
| StopGear | 2 |
| CliffCheckDist | 3.0 |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
気づき (Lynel, 近接戦闘)
| Name | Value |
|---|---|
| StopGear | 2 |
| CliffCheckDist | 3.0 |
| ReachTargetArea | 3.5 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |