AIDef:AI/LynelBackStepFromTarget
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| MoveDistMin | Float | ||
| MoveDist | Float | ||
| AddCheckAngle | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| バックステップ | |
| 後退不能 |
Derived definitions
近距離 (Lynel_Senior, 槍装備戦闘開始攻撃)
| Name | Value |
|---|---|
| MoveDistMin | 5.0 |
| MoveDist | 15.0 |
| AddCheckAngle | 0.785398 |
近接戦闘 (Lynel_Senior, 槍戦闘)
| Name | Value |
|---|---|
| MoveDistMin | 5.0 |
| MoveDist | 15.0 |
| AddCheckAngle | 0.785398 |
近距離 (Lynel_Middle, 槍装備戦闘開始攻撃)
| Name | Value |
|---|---|
| MoveDistMin | 5.0 |
| MoveDist | 15.0 |
| AddCheckAngle | 0.785398 |
近接戦闘 (Lynel_Middle, 槍戦闘)
| Name | Value |
|---|---|
| MoveDistMin | 5.0 |
| MoveDist | 15.0 |
| AddCheckAngle | 0.785398 |
近距離 (Lynel, 槍装備戦闘開始攻撃)
| Name | Value |
|---|---|
| MoveDistMin | 5.0 |
| MoveDist | 15.0 |
| AddCheckAngle | 0.785398 |
近接戦闘 (Lynel, 槍戦闘)
| Name | Value |
|---|---|
| MoveDistMin | 5.0 |
| MoveDist | 15.0 |
| AddCheckAngle | 0.785398 |