AIDef:AI/LOSFurthestHitPointFinder
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CheckDistance | Float | ||
| OnlyCheckBehind | Bool | ||
| MaxNumCheck | Int | ||
| UseActionB | Bool |
Children
| Name | Description |
|---|---|
| 行動A | |
| 行動B |
Derived definitions
衝突 (Rabbit, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 5.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 4 |
| UseActionB | False |
崖である (WolfLink, 移動)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | False |
| MaxNumCheck | 10 |
| UseActionB | True |
崖である (WolfLink, 戦闘攻撃対地)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | False |
| MaxNumCheck | 10 |
| UseActionB | True |
崖である (WolfLink, 戦闘準備)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | False |
| MaxNumCheck | 10 |
| UseActionB | True |
崖である (WolfLink, 戦闘準備_0)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | False |
| MaxNumCheck | 10 |
| UseActionB | True |
崖である (WolfLink, 追従)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | False |
| MaxNumCheck | 10 |
| UseActionB | True |
失敗 (WolfLink, 攻撃_0)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | False |
| MaxNumCheck | 10 |
| UseActionB | True |
地形嵌り (Pigeon, 徘徊)
| Name | Value |
|---|---|
| CheckDistance | 5.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 3 |
| UseActionB | False |
地形嵌り (Boar, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Boar, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Deer, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Deer, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Dog, 先行動)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Dog, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Sunazarashi, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Sunazarashi, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Kokko, 行動B)
| Name | Value |
|---|---|
| CheckDistance | 4.5 |
| OnlyCheckBehind | True |
| MaxNumCheck | 5 |
| UseActionB | False |
衝突 (Fox, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 5.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 4 |
| UseActionB | False |
地形嵌り (Fox, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Fox, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Sunazarashi_B, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
衝突 (Squirrel, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 5.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 4 |
| UseActionB | False |
地形嵌り (LittleBird, 徘徊)
| Name | Value |
|---|---|
| CheckDistance | 5.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 3 |
| UseActionB | False |
地形嵌り (SunazarashiSP_C, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (KakarikoKokko, 行動B)
| Name | Value |
|---|---|
| CheckDistance | 4.5 |
| OnlyCheckBehind | True |
| MaxNumCheck | 5 |
| UseActionB | False |
地形嵌り (Wolf, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Wolf, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Deer_MiniGame, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Deer_MiniGame, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Bear, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Bear, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (DomesticAnimal, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (SunazarashiSP, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (SunazarashiSP, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Boar_MiniGame, ダメージ逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Boar_MiniGame, 逃走)
| Name | Value |
|---|---|
| CheckDistance | 10.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 8 |
| UseActionB | False |
地形嵌り (Heron, 徘徊)
| Name | Value |
|---|---|
| CheckDistance | 5.0 |
| OnlyCheckBehind | True |
| MaxNumCheck | 3 |
| UseActionB | False |