AIDef:AI/LOSFurthestHitPointFinder
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
CheckDistance | Float | ||
OnlyCheckBehind | Bool | ||
MaxNumCheck | Int | ||
UseActionB | Bool |
Children
Name | Description |
---|---|
行動A | |
行動B |
Derived definitions
衝突 (Rabbit, 逃走)
Name | Value |
---|---|
CheckDistance | 5.0 |
OnlyCheckBehind | True |
MaxNumCheck | 4 |
UseActionB | False |
崖である (WolfLink, 移動)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | False |
MaxNumCheck | 10 |
UseActionB | True |
崖である (WolfLink, 戦闘攻撃対地)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | False |
MaxNumCheck | 10 |
UseActionB | True |
崖である (WolfLink, 戦闘準備)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | False |
MaxNumCheck | 10 |
UseActionB | True |
崖である (WolfLink, 戦闘準備_0)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | False |
MaxNumCheck | 10 |
UseActionB | True |
崖である (WolfLink, 追従)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | False |
MaxNumCheck | 10 |
UseActionB | True |
失敗 (WolfLink, 攻撃_0)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | False |
MaxNumCheck | 10 |
UseActionB | True |
地形嵌り (Pigeon, 徘徊)
Name | Value |
---|---|
CheckDistance | 5.0 |
OnlyCheckBehind | True |
MaxNumCheck | 3 |
UseActionB | False |
地形嵌り (Boar, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Boar, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Deer, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Deer, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Dog, 先行動)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Dog, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Sunazarashi, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Sunazarashi, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Kokko, 行動B)
Name | Value |
---|---|
CheckDistance | 4.5 |
OnlyCheckBehind | True |
MaxNumCheck | 5 |
UseActionB | False |
衝突 (Fox, 逃走)
Name | Value |
---|---|
CheckDistance | 5.0 |
OnlyCheckBehind | True |
MaxNumCheck | 4 |
UseActionB | False |
地形嵌り (Fox, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Fox, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Sunazarashi_B, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
衝突 (Squirrel, 逃走)
Name | Value |
---|---|
CheckDistance | 5.0 |
OnlyCheckBehind | True |
MaxNumCheck | 4 |
UseActionB | False |
地形嵌り (LittleBird, 徘徊)
Name | Value |
---|---|
CheckDistance | 5.0 |
OnlyCheckBehind | True |
MaxNumCheck | 3 |
UseActionB | False |
地形嵌り (SunazarashiSP_C, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (KakarikoKokko, 行動B)
Name | Value |
---|---|
CheckDistance | 4.5 |
OnlyCheckBehind | True |
MaxNumCheck | 5 |
UseActionB | False |
地形嵌り (Wolf, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Wolf, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Deer_MiniGame, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Deer_MiniGame, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Bear, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Bear, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (DomesticAnimal, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (SunazarashiSP, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (SunazarashiSP, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Boar_MiniGame, ダメージ逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Boar_MiniGame, 逃走)
Name | Value |
---|---|
CheckDistance | 10.0 |
OnlyCheckBehind | True |
MaxNumCheck | 8 |
UseActionB | False |
地形嵌り (Heron, 徘徊)
Name | Value |
---|---|
CheckDistance | 5.0 |
OnlyCheckBehind | True |
MaxNumCheck | 3 |
UseActionB | False |