AIDef:AI/LastBossWeaponAttackRoot
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ChaseDist | Vec3 | ||
ChaseDistOffset | Vec3 | ||
IsStartBossBgm | Bool | ||
ReappearanceDist | Vec3 | ||
ReappearanceDistOffset | Vec3 | ||
EnemyType | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsAttackPatternFixed | Bool |
Children
Name | Description |
---|---|
ダメージ反応 | |
待機 | |
発見中 |
Derived definitions
弓装備 (SiteBossBow, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=195.0, y=14.0, z=75.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
EnemyType | -1 |
槍装備 (SiteBossSpear, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=28.0, y=18.0, z=32.0) |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=28.0, y=18.0, z=10.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
EnemyType | -1 |
大剣装備 (SiteBossLsword, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
ChaseDistOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=45.0, y=20.0, z=41.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
EnemyType | -1 |
小剣装備 (SiteBossSwordCastle, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=27.0, y=30.0, z=20.0) |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=10.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=27.0, y=30.0, z=20.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=0.0, z=10.0) |
EnemyType | -1 |
弓装備 (SiteBossBowCastle, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=40.0, y=14.0, z=40.0) |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=40.0, y=14.0, z=40.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyType | 0 |
槍装備 (SiteBossSpearCastle, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=40.0, y=30.0, z=40.0) |
ChaseDistOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=40.0, y=30.0, z=40.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
EnemyType | 3 |
槍装備 (SiteBossSpearR, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=28.0, y=18.0, z=32.0) |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=28.0, y=18.0, z=10.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
EnemyType | -1 |
小剣装備 (SiteBossSword, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=20.0, y=27.0, z=33.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
EnemyType | -1 |
弓装備 (SiteBossBowR, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=195.0, y=14.0, z=75.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
EnemyType | -1 |
大剣装備 (SiteBossLswordR, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
ChaseDistOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=45.0, y=20.0, z=41.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
EnemyType | -1 |
小剣装備 (SiteBossSwordR, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=20.0, y=27.0, z=33.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
EnemyType | -1 |
大剣装備 (SiteBossLswordCastle, 攻撃)
Name | Value |
---|---|
ChaseDist | Vec3(x=28.0, y=30.0, z=40.0) |
ChaseDistOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
IsStartBossBgm | True |
ReappearanceDist | Vec3(x=28.0, y=30.0, z=40.0) |
ReappearanceDistOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
EnemyType | 1 |