AIDef:AI/IceEnemyFeintBattle
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsAttackEnd | Bool | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
フェイント | |
戦闘攻撃 | |
戦闘準備 | |
追撃ち攻撃 |
Derived definitions
ケミカル攻撃 (Lizalfos_Ice, 素手戦闘)
Name | Value |
---|---|
IsAttackEnd | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ケミカル攻撃 (Lizalfos_Ice, 通常)
Name | Value |
---|---|
IsAttackEnd | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Ice, 素手戦闘)
Name | Value |
---|---|
IsAttackEnd | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 剣盾戦闘)
Name | Value |
---|---|
IsAttackEnd | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 戦闘)
Name | Value |
---|---|
IsAttackEnd | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 槍戦闘)
Name | Value |
---|---|
IsAttackEnd | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 大剣戦闘)
Name | Value |
---|---|
IsAttackEnd | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |