AIDef:AI/IceEnemyFeintBattle

Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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IceEnemyFeintBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsAttackEnd Bool
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
フェイント
戦闘攻撃
戦闘準備
追撃ち攻撃

Derived definitions

ケミカル攻撃 (Lizalfos_Ice, 素手戦闘)

Name Value
IsAttackEnd True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ケミカル攻撃 (Lizalfos_Ice, 通常)

Name Value
IsAttackEnd True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Ice, 素手戦闘)

Name Value
IsAttackEnd True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Ice, 剣盾戦闘)

Name Value
IsAttackEnd True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Ice, 戦闘)

Name Value
IsAttackEnd True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Ice, 槍戦闘)

Name Value
IsAttackEnd True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Ice, 大剣戦闘)

Name Value
IsAttackEnd True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False