AIDef:AI/IAIAttack
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| OffsetLR | Float | ||
| WeaponIdx | Int | ||
| CloseDistLR | Float | ||
| ClsoeDistFB | Float | ||
| TiredAngle | Float | ||
| IsAbleSkipNear | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 斬り付け | |
| 駆け寄り |
Derived definitions
攻撃 (Priest_Boss_ShadowClone, 一列突進)
| Name | Value |
|---|---|
| OffsetLR | -1.0 |
| WeaponIdx | 0 |
| CloseDistLR | 7.0 |
| ClsoeDistFB | 2.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | True |
先行動 (Priest_Boss_ShadowClone, 攻撃)
| Name | Value |
|---|---|
| OffsetLR | -1.0 |
| WeaponIdx | 0 |
| CloseDistLR | 7.0 |
| ClsoeDistFB | 2.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | True |
後行動 (Lynel_Senior, 大剣突進切り)
| Name | Value |
|---|---|
| OffsetLR | 0.0 |
| WeaponIdx | 0 |
| CloseDistLR | 2.5 |
| ClsoeDistFB | 11.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | False |
攻撃 (Priest_Boss_ShadowClone_Real, 一列突進)
| Name | Value |
|---|---|
| OffsetLR | -1.0 |
| WeaponIdx | 0 |
| CloseDistLR | 7.0 |
| ClsoeDistFB | 2.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | True |
先行動 (Priest_Boss_ShadowClone_Real, 攻撃)
| Name | Value |
|---|---|
| OffsetLR | -1.0 |
| WeaponIdx | 0 |
| CloseDistLR | 7.0 |
| ClsoeDistFB | 2.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | True |
先行動 (Assassin_Junior, 崖時切払い)
| Name | Value |
|---|---|
| OffsetLR | -0.8 |
| WeaponIdx | 0 |
| CloseDistLR | 7.0 |
| ClsoeDistFB | 2.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | True |
先行動 (Assassin_Junior, 切り払い)
| Name | Value |
|---|---|
| OffsetLR | -1.0 |
| WeaponIdx | 0 |
| CloseDistLR | 7.0 |
| ClsoeDistFB | 2.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | True |
後行動 (Lynel_Middle, 大剣突進切り)
| Name | Value |
|---|---|
| OffsetLR | 0.0 |
| WeaponIdx | 0 |
| CloseDistLR | 2.5 |
| ClsoeDistFB | 11.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | False |
後行動 (Lynel, 大剣突進切り)
| Name | Value |
|---|---|
| OffsetLR | 0.0 |
| WeaponIdx | 0 |
| CloseDistLR | 2.5 |
| ClsoeDistFB | 11.0 |
| TiredAngle | 2.0944 |
| IsAbleSkipNear | False |