AIDef:AI/HorseMoveToPlayer

Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
HorseMoveToPlayer
AI definition
Type AI

StaticInstParams

Name Type Default value Description
DistanceSuccessEndIfInterrupted Float
DistanceResetGearInput Float
DistanceSuccessEnd Float
DistanceMovingToward Float
DistanceRequestingPath Float
DistanceGivingUp Float
DistanceThresholdCry Float
DistanceCheckAvoidance Float
TargetVelocitySuccessEnd Float
UpdateTargetPosFrames Float
UpdateTargetPosFramesNear Float
SuccessEndDelays Float
SelfPositionOffsetLocal Vec3
SideDistance Float
TargetVelocityDistanceSec Float
IsAvoidNavMeshActor Bool
IsTargetPosEqualToLeaderPos Bool
CanIgnorePlayer Bool


DynamicInstParams

Name Type Default value Description
DistanceKept Float
TargetActor Actor


Children

Name Description
うろうろする
旋回
追いかける(近い)
追いかける(遠い)

Derived definitions

プレイヤの場所へ移動 (BoneHorse, 非騎乗_0)

Name Value
DistanceSuccessEndIfInterrupted 20.0
DistanceResetGearInput 12.0
DistanceSuccessEnd 3.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 1500.0
DistanceThresholdCry 40.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 30.0
UpdateTargetPosFramesNear 5.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 1.5
TargetVelocityDistanceSec 1.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

プレイヤの場所へ移動 (NushiHorse, 非騎乗_0)

Name Value
DistanceSuccessEndIfInterrupted 20.0
DistanceResetGearInput 12.0
DistanceSuccessEnd 3.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 1500.0
DistanceThresholdCry 40.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 30.0
UpdateTargetPosFramesNear 5.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 1.5
TargetVelocityDistanceSec 1.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

プレイヤの場所へ移動 (Horse, 非騎乗_0)

Name Value
DistanceSuccessEndIfInterrupted 20.0
DistanceResetGearInput 12.0
DistanceSuccessEnd 3.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 1500.0
DistanceThresholdCry 40.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 30.0
UpdateTargetPosFramesNear 5.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 1.5
TargetVelocityDistanceSec 1.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

プレイヤの場所へ移動 (HorseLarge, 非騎乗_0)

Name Value
DistanceSuccessEndIfInterrupted 20.0
DistanceResetGearInput 12.0
DistanceSuccessEnd 3.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 1500.0
DistanceThresholdCry 40.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 30.0
UpdateTargetPosFramesNear 5.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 1.5
TargetVelocityDistanceSec 1.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False