AIDef:AI/GuardianMiniReaction

Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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GuardianMiniReaction
AI definition
Type AI

AITreeVariables

Name Type Default value Description
GuardianMiniChanceTimeState Int -1


StaticInstParams

Name Type Default value Description
RootNodeName String
Arm1NodeName String
Arm2NodeName String
Arm3NodeName String
ASSlotRight Int
ASSlotLeft Int
ASSlotBack Int
PreAttackASRight String
PreAttackASLeft String
JustGuardNumForBreak Int
IsChangeWeapon Bool
JustGuardTimesMin Int
JustGuardTimesMax Int
SmallDamageCancelTimes Int
InComboSmallDamageNoCancel Bool


Children

Name Description
ふっとび
ガード
ガードブレイク
ショック
ジャストガード
チャンス
凍結
大落下
小ダメージ
崩れ落ち
左手ショック
左手弾かれ
左手超ショック
弾かれ
後ろ手ショック
後ろ手弾かれ
後ろ手超ショック
武器切替
死亡
瀕死
炎上
痺れ
突風
落下
超ショック

Derived definitions

リアクション (Guardian_Mini_DetachLineBeam, 通常)

Name Value
RootNodeName Root
Arm1NodeName Clavicle_UFR
Arm2NodeName Clavicle_UFL
Arm3NodeName Clavicle_UB
ASSlotRight 1
ASSlotLeft 2
ASSlotBack 3
PreAttackASRight AttackWaitRight
PreAttackASLeft AttackWaitLeft
JustGuardNumForBreak 1
IsChangeWeapon False
JustGuardTimesMin 100
JustGuardTimesMax 100
SmallDamageCancelTimes 0
InComboSmallDamageNoCancel False

リアクション (Guardian_Mini, 通常)

Name Value
RootNodeName Root
Arm1NodeName Clavicle_UFR
Arm2NodeName Clavicle_UFL
Arm3NodeName Clavicle_UB
ASSlotRight 1
ASSlotLeft 2
ASSlotBack 3
PreAttackASRight AttackWaitRight
PreAttackASLeft AttackWaitLeft
JustGuardNumForBreak 1
IsChangeWeapon False
JustGuardTimesMin 100
JustGuardTimesMax 100
SmallDamageCancelTimes 0
InComboSmallDamageNoCancel False