AIDef:AI/GuardianMiniBeamToExplosives
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ExplosivesAvoidDist | Float | ||
| HeadNodeName | String | ||
| AttackInterval | Int | ||
| EndShaderASFrame | Int | ||
| LoopShaderASName | String | ||
| EndShaderASName | String | ||
| PreLaunchEffectName | String | ||
| IsChangeable | Bool | ||
| IsFinalBattle | Bool | ||
| InDirAngle | Float | ||
| FluctuationRange | Float | ||
| FluctuationSpan | Float | ||
| TargetOffsetY | Float | ||
| NodeName | String | ||
| IsValidGuide | Bool | ||
| IsIgnoreSmallHit | Bool | ||
| AimEffectName | String | ||
| BreathName | String | ||
| AttackAngle | Float | ||
| AttackRatio | Float | ||
| BreathSize | Float | ||
| EnlargeTime | Int | ||
| IsEndAfterAttack | Bool | ||
| IsDeleteBreath | Bool | ||
| AttackIntervalIntensity | Float | ||
| GlobalNoAtkTime | Int | ||
| IsUpdateNoticeState | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetActor | Actor |
Children
| Name | Description |
|---|---|
| ビーム準備 | |
| 後ずさり | |
| 戦闘攻撃 | |
| 戦闘準備 |
Derived definitions
危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動)
| Name | Value |
|---|---|
| ExplosivesAvoidDist | 8.0 |
| HeadNodeName | Head |
| AttackInterval | 0 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 5.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
変形後 (Guardian_Mini_DetachLineBeam, 危険回避)
| Name | Value |
|---|---|
| ExplosivesAvoidDist | 8.0 |
| HeadNodeName | Head |
| AttackInterval | 0 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 5.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
変形前 (Guardian_Mini_DetachLineBeam, 危険回避)
| Name | Value |
|---|---|
| ExplosivesAvoidDist | 8.0 |
| HeadNodeName | Head |
| AttackInterval | 0 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 5.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
危険回避 (Guardian_Mini, 基本挙動)
| Name | Value |
|---|---|
| ExplosivesAvoidDist | 8.0 |
| HeadNodeName | Head |
| AttackInterval | 0 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 5.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
変形後 (Guardian_Mini, 危険回避)
| Name | Value |
|---|---|
| ExplosivesAvoidDist | 8.0 |
| HeadNodeName | Head |
| AttackInterval | 0 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 5.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
変形前 (Guardian_Mini, 危険回避)
| Name | Value |
|---|---|
| ExplosivesAvoidDist | 8.0 |
| HeadNodeName | Head |
| AttackInterval | 0 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 5.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |