AIDef:AI/GuardianMiniBeamAttack
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| HeadNodeName | String | ||
| AttackInterval | Int | ||
| EndShaderASFrame | Int | ||
| LoopShaderASName | String | ||
| EndShaderASName | String | ||
| PreLaunchEffectName | String | ||
| IsChangeable | Bool | ||
| IsFinalBattle | Bool | ||
| InDirAngle | Float | ||
| FluctuationRange | Float | ||
| FluctuationSpan | Float | ||
| TargetOffsetY | Float | ||
| NodeName | String | ||
| IsValidGuide | Bool | ||
| IsIgnoreSmallHit | Bool | ||
| AimEffectName | String | ||
| BreathName | String | ||
| AttackAngle | Float | ||
| AttackRatio | Float | ||
| BreathSize | Float | ||
| EnlargeTime | Int | ||
| IsEndAfterAttack | Bool | ||
| IsDeleteBreath | Bool | ||
| AttackIntervalIntensity | Float | ||
| GlobalNoAtkTime | Int | ||
| IsUpdateNoticeState | Bool |
Children
| Name | Description |
|---|---|
| ビーム準備 | |
| 戦闘攻撃 | |
| 戦闘準備 |
Derived definitions
行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | 10 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | PreLaunch_Big |
| IsChangeable | True |
| IsFinalBattle | True |
| InDirAngle | 3.14159 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
先行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | 300 |
| EndShaderASFrame | 150 |
| LoopShaderASName | BeamLoopShader |
| EndShaderASName | BeamEndShader |
| PreLaunchEffectName | PreLaunch_Big |
| IsChangeable | False |
| IsFinalBattle | True |
| InDirAngle | 3.14159 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | Eye |
| IsValidGuide | True |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
行動 (Guardian_Mini, 最終段階攻撃)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | 10 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | PreLaunch_Big |
| IsChangeable | True |
| IsFinalBattle | True |
| InDirAngle | 3.14159 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
先行動 (Guardian_Mini, 最終段階攻撃)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | 300 |
| EndShaderASFrame | 150 |
| LoopShaderASName | BeamLoopShader |
| EndShaderASName | BeamEndShader |
| PreLaunchEffectName | PreLaunch_Big |
| IsChangeable | False |
| IsFinalBattle | True |
| InDirAngle | 3.14159 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 0.0 |
| NodeName | Eye |
| IsValidGuide | True |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
戦闘攻撃 (Guardian_Mini, レンジ外)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | -1 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 1.5 |
| NodeName | Eye |
| IsValidGuide | False |
| IsIgnoreSmallHit | False |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.8 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
戦闘攻撃 (Guardian_Mini, 装備丸腰戦闘)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | -1 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 1.5 |
| NodeName | Eye |
| IsValidGuide | False |
| IsIgnoreSmallHit | False |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.1 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
戦闘攻撃 (Guardian_Mini, 装備非所持戦闘)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | 60 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 1.5 |
| NodeName | Eye |
| IsValidGuide | False |
| IsIgnoreSmallHit | False |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 1.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
戦闘攻撃 (Guardian_Mini, 非装備威嚇)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | 60 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 1.5 |
| NodeName | Eye |
| IsValidGuide | False |
| IsIgnoreSmallHit | True |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 1.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |
追加攻撃 (Guardian_Mini, 回転攻撃)
| Name | Value |
|---|---|
| HeadNodeName | Head |
| AttackInterval | 0 |
| EndShaderASFrame | 0 |
| LoopShaderASName | |
| EndShaderASName | |
| PreLaunchEffectName | |
| IsChangeable | False |
| IsFinalBattle | False |
| InDirAngle | 0.0872665 |
| FluctuationRange | 0.0 |
| FluctuationSpan | 0.0 |
| TargetOffsetY | 1.5 |
| NodeName | Eye |
| IsValidGuide | False |
| IsIgnoreSmallHit | False |
| AimEffectName | Aim_Small |
| BreathName | |
| AttackAngle | 3.14159 |
| AttackRatio | 1.0 |
| BreathSize | 1.0 |
| EnlargeTime | 5 |
| IsEndAfterAttack | True |
| IsDeleteBreath | False |
| AttackIntervalIntensity | 0.0 |
| GlobalNoAtkTime | -1 |
| IsUpdateNoticeState | True |