AIDef:AI/GroundHitSelect
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsActionEndEnd | Bool | ||
| IsEnterCheck | Bool |
Children
| Name | Description |
|---|---|
| 接地 | |
| 通常 |
Derived definitions
子1 (InsectLizard, 死亡地面沿わせ)
| Name | Value |
|---|---|
| IsActionEndEnd | False |
| IsEnterCheck | False |
子1 (InsectCrab, 死亡地面沿わせ)
| Name | Value |
|---|---|
| IsActionEndEnd | False |
| IsEnterCheck | False |
意識途切れ (PriestBossIronBall, 念受信)
| Name | Value |
|---|---|
| IsActionEndEnd | True |
| IsEnterCheck | True |
追尾 (PriestBossIronBall, 放物攻撃)
| Name | Value |
|---|---|
| IsActionEndEnd | True |
| IsEnterCheck | True |
落下攻撃 (PriestBossIronBall, 念受信)
| Name | Value |
|---|---|
| IsActionEndEnd | True |
| IsEnterCheck | True |
意識途切れ (WillBall, 念受信)
| Name | Value |
|---|---|
| IsActionEndEnd | True |
| IsEnterCheck | True |
子0 (WillBall, 離れ)
| Name | Value |
|---|---|
| IsActionEndEnd | True |
| IsEnterCheck | True |
追尾 (WillBall, 放物攻撃)
| Name | Value |
|---|---|
| IsActionEndEnd | True |
| IsEnterCheck | True |
落下攻撃 (WillBall, 念受信)
| Name | Value |
|---|---|
| IsActionEndEnd | True |
| IsEnterCheck | True |
子0 (WillBreakBall, 離れ)
| Name | Value |
|---|---|
| IsActionEndEnd | True |
| IsEnterCheck | True |
通常行動 (Duck, Root_0)
| Name | Value |
|---|---|
| IsActionEndEnd | False |
| IsEnterCheck | True |
子1 (InsectWait, 死亡地面沿わせ)
| Name | Value |
|---|---|
| IsActionEndEnd | False |
| IsEnterCheck | False |
子1 (InsectFrog, 死亡地面沿わせ)
| Name | Value |
|---|---|
| IsActionEndEnd | False |
| IsEnterCheck | False |