AIDef:AI/GanonApproachOnFloorRoot
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
FinDist | Float | ||
ApproachTime | Float | ||
FinFarDist | Float | ||
MoveFrontRate | Float | ||
MoveFrontLRRate | Float | ||
MoveBackLRRate | Float | ||
CloseDist | Float | ||
ForbitAngMin | Float | ||
ForbitAngMax | Float | ||
CheckPosAng0 | Float | ||
CheckPosAng1 | Float | ||
CheckPosAng2 | Float | ||
CheckPosAng3 | Float | ||
CheckPosAng4 | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
IsMoveSide | Bool | ||
MoveDstPos | Vec3 | ||
IsChangeable | Bool |
Children
Name | Description |
---|---|
移動 |
Derived definitions
接近 (Enemy_Ganon, 小剣攻撃)
Name | Value |
---|---|
FinDist | 16.0 |
ApproachTime | 600.0 |
FinFarDist | 100.0 |
MoveFrontRate | 0.35 |
MoveFrontLRRate | 0.15 |
MoveBackLRRate | 0.05 |
CloseDist | 10.0 |
ForbitAngMin | 0.174533 |
ForbitAngMax | 1.39626 |
CheckPosAng0 | 0.0 |
CheckPosAng1 | 1.39626 |
CheckPosAng2 | -1.39626 |
CheckPosAng3 | 2.79253 |
CheckPosAng4 | -2.79253 |
接近 (Enemy_Ganon, 大剣攻撃)
Name | Value |
---|---|
FinDist | 20.0 |
ApproachTime | 600.0 |
FinFarDist | 100.0 |
MoveFrontRate | 0.35 |
MoveFrontLRRate | 0.15 |
MoveBackLRRate | 0.05 |
CloseDist | 10.0 |
ForbitAngMin | 0.174533 |
ForbitAngMax | 1.39626 |
CheckPosAng0 | 0.0 |
CheckPosAng1 | 1.39626 |
CheckPosAng2 | -1.39626 |
CheckPosAng3 | 2.79253 |
CheckPosAng4 | -2.79253 |