AIDef:AI/EnemyRestraintCheckBattle
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
CheckDist | Float | ||
CheckVmin | Float | ||
CheckVmax | Float | ||
CheckAngle | Float | ||
CheckInterval | Int | ||
CheckRandTime | Int | ||
IsResetInterval | Bool |
Children
Name | Description |
---|---|
戦闘 | |
牽制 |
Derived definitions
ナビメッシュ無し (Moriblin_Senior, 遠隔武器)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
威嚇 (Moriblin_Senior, 遠隔到達不能)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
戦闘 (Moriblin_Senior, 遠隔武器)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
戦闘 (Moriblin_Senior, 剣盾戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Moriblin_Senior, 素手戦闘中)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Moriblin_Senior, 槍戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Moriblin_Senior, 大剣装備)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
発見行動 (Moriblin_Senior, 剣戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 10.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
ナビメッシュ無し (Moriblin_Blue, 遠隔武器)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
威嚇 (Moriblin_Blue, 遠隔到達不能)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
戦闘 (Moriblin_Blue, 遠隔武器)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
戦闘 (Moriblin_Blue, 剣盾戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Moriblin_Blue, 素手戦闘中)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Moriblin_Blue, 槍戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Moriblin_Blue, 大剣装備)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
発見行動 (Moriblin_Blue, 剣戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 10.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
ナビメッシュ無し (Stal_Moriblin_Bone, 遠隔武器)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
威嚇 (Stal_Moriblin_Bone, 遠隔到達不能)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
戦闘 (Stal_Moriblin_Bone, 遠隔武器)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | False |
戦闘 (Stal_Moriblin_Bone, 剣盾戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Stal_Moriblin_Bone, 素手戦闘中)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Stal_Moriblin_Bone, 槍戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
戦闘 (Stal_Moriblin_Bone, 大剣装備)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 1.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |
発見行動 (Stal_Moriblin_Bone, 剣戦闘)
Name | Value |
---|---|
CheckDist | 4.0 |
CheckVmin | -0.5 |
CheckVmax | 10.0 |
CheckAngle | 0.261799 |
CheckInterval | 30 |
CheckRandTime | 10 |
IsResetInterval | True |