AIDef:AI/EnemyRestraintCheckBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CheckDist | Float | ||
| CheckVmin | Float | ||
| CheckVmax | Float | ||
| CheckAngle | Float | ||
| CheckInterval | Int | ||
| CheckRandTime | Int | ||
| IsResetInterval | Bool |
Children
| Name | Description |
|---|---|
| 戦闘 | |
| 牽制 |
Derived definitions
ナビメッシュ無し (Moriblin_Senior, 遠隔武器)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
威嚇 (Moriblin_Senior, 遠隔到達不能)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
戦闘 (Moriblin_Senior, 遠隔武器)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
戦闘 (Moriblin_Senior, 剣盾戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Moriblin_Senior, 素手戦闘中)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Moriblin_Senior, 槍戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Moriblin_Senior, 大剣装備)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
発見行動 (Moriblin_Senior, 剣戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 10.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
ナビメッシュ無し (Moriblin_Blue, 遠隔武器)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
威嚇 (Moriblin_Blue, 遠隔到達不能)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
戦闘 (Moriblin_Blue, 遠隔武器)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
戦闘 (Moriblin_Blue, 剣盾戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Moriblin_Blue, 素手戦闘中)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Moriblin_Blue, 槍戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Moriblin_Blue, 大剣装備)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
発見行動 (Moriblin_Blue, 剣戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 10.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
ナビメッシュ無し (Stal_Moriblin_Bone, 遠隔武器)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
威嚇 (Stal_Moriblin_Bone, 遠隔到達不能)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
戦闘 (Stal_Moriblin_Bone, 遠隔武器)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | False |
戦闘 (Stal_Moriblin_Bone, 剣盾戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Stal_Moriblin_Bone, 素手戦闘中)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Stal_Moriblin_Bone, 槍戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
戦闘 (Stal_Moriblin_Bone, 大剣装備)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 1.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |
発見行動 (Stal_Moriblin_Bone, 剣戦闘)
| Name | Value |
|---|---|
| CheckDist | 4.0 |
| CheckVmin | -0.5 |
| CheckVmax | 10.0 |
| CheckAngle | 0.261799 |
| CheckInterval | 30 |
| CheckRandTime | 10 |
| IsResetInterval | True |