AIDef:AI/EnemyPursuingBattle

Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
EnemyPursuingBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
PursuingAttackInterval Int
PursuingAttackIntervalRand Int
PursuingAttackStartAng Float
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備
追撃ち攻撃

Derived definitions

戦闘 (Moriblin_Senior, 戦闘_0)

Name Value
PursuingAttackInterval 30
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.139626
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Moriblin_Senior, 戦闘_1)

Name Value
PursuingAttackInterval 10
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.139626
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Moriblin_Senior, 発見行動)

Name Value
PursuingAttackInterval 10
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Moriblin_Blue, 戦闘_0)

Name Value
PursuingAttackInterval 30
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.139626
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Moriblin_Blue, 戦闘_1)

Name Value
PursuingAttackInterval 10
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.139626
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Moriblin_Blue, 発見行動)

Name Value
PursuingAttackInterval 10
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Stal_Moriblin_Bone, 戦闘_0)

Name Value
PursuingAttackInterval 30
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.139626
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Stal_Moriblin_Bone, 戦闘_1)

Name Value
PursuingAttackInterval 10
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.139626
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Stal_Moriblin_Bone, 発見行動)

Name Value
PursuingAttackInterval 10
PursuingAttackIntervalRand 0
PursuingAttackStartAng 1.74533
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False