AIDef:AI/EnemyMoveBattle

Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
EnemyMoveBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
LimitMoveTime Int
MoveDist Float
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
回転
戦闘攻撃
戦闘準備
移動

Derived definitions

戦闘 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 100
MoveDist 3.5
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 50
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 9999
MoveDist -1.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Red, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 100
MoveDist 3.5
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 50
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Fire, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 9999
MoveDist -1.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Senior, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 100
MoveDist 3.5
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 50
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Rapid, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 100
MoveDist 3.5
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 50
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Electric, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 9999
MoveDist -1.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Bone, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 9999
MoveDist -1.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Senior, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 9999
MoveDist -1.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Middle, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 9999
MoveDist -1.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Ice, 隠れ遠隔戦闘)

Name Value
LimitMoveTime 9999
MoveDist -1.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False