AIDef:AI/EnemyFindShootable
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttOffset | Vec3 | ||
CanGrabHeavy | Bool | ||
GrabCheckRadius | Float | ||
ChaseItemDist | Float | ||
ChaseItemSpeed | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetActor | Actor |
Children
Name | Description |
---|---|
アクション | |
接近 |
Derived definitions
アイテム発見 (Moriblin_Senior, 剣装備)
Name | Value |
---|---|
AttOffset | Vec3(x=0.0, y=0.0, z=0.0) |
CanGrabHeavy | True |
GrabCheckRadius | 2.5 |
ChaseItemDist | 15.0 |
ChaseItemSpeed | 0.15 |
アイテム発見 (Moriblin_Blue, 剣装備)
Name | Value |
---|---|
AttOffset | Vec3(x=0.0, y=0.0, z=0.0) |
CanGrabHeavy | True |
GrabCheckRadius | 2.5 |
ChaseItemDist | 15.0 |
ChaseItemSpeed | 0.15 |
アイテム発見 (Stal_Moriblin_Bone, 剣装備)
Name | Value |
---|---|
AttOffset | Vec3(x=0.0, y=0.0, z=0.0) |
CanGrabHeavy | True |
GrabCheckRadius | 2.5 |
ChaseItemDist | 15.0 |
ChaseItemSpeed | 0.15 |