AIDef:AI/EnemyBattle
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 |
Derived definitions
レンジ内 (Stal_Bokoblin_Junior_Body, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し大剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 5 |
RetFrmGrdAtkPrcTimer | 10 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 10 |
AttackIntervalIntensity | 0.3 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
Name | Value |
---|---|
AttackAngle | 2.0944 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Stal_Bokoblin_Junior_Body, 騎乗近接武器対騎兵)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Stal_Bokoblin_Junior_Body, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Stal_Bokoblin_Junior_Body, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Stal_Bokoblin_Junior_Body, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.6 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Stal_Bokoblin_Junior_Body, 大剣装備)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.6 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
威嚇 (Enemy_Golem_Fire_R, 到達不能)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
右腕のみ (Enemy_Golem_Fire_R, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
左腕のみ (Enemy_Golem_Fire_R, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
子0 (Enemy_Golem_Fire_R, 怒り挙動)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
両腕有 (Enemy_Golem_Fire_R, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
腕なし (Enemy_Golem_Fire_R, 戦闘)
Name | Value |
---|---|
AttackAngle | 1.5708 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos, ナビメッシュ無し_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos, 対NPC槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos, 対NPC剣盾戦闘攻撃)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (GanonGrudge_Lizalfos, プレイヤー発見)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
レンジ内 (Bokoblin_Red, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Red, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Red, ナビメッシュ無し大剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Red, ナビメッシュ無槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Red, 素手戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 5 |
RetFrmGrdAtkPrcTimer | 10 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 10 |
AttackIntervalIntensity | 0.3 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Red, 騎乗近接武器)
Name | Value |
---|---|
AttackAngle | 2.0944 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Red, 騎乗近接武器対騎兵)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Red, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Red, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Red, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.6 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Red, 大剣装備)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.6 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Assassin_Middle_Azito, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Assassin_Middle_Quest, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Chuchu, 追跡)
Name | Value |
---|---|
AttackAngle | 1.5708 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | 30 |
GlobalNoAtkTime | 20 |
GlobalNoAtkTimeRnd | 8 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel_Senior, 近接武器ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel_Senior, 槍装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel_Senior, 大剣ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュ無し (Golem_Senior, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Golem_Senior, 到達不能)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
右腕のみ (Golem_Senior, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
左腕のみ (Golem_Senior, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
子0 (Golem_Senior, 怒り挙動)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
両腕有 (Golem_Senior, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
腕なし (Golem_Senior, 戦闘)
Name | Value |
---|---|
AttackAngle | 1.5708 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos_Fire, ナビメッシュ無し_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Fire, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Fire, 対NPC槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Fire, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Fire, 対NPC剣盾戦闘攻撃)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Golem_Little, 通常)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
レンジ内 (Bokoblin_Senior, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Senior, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Senior, ナビメッシュ無し大剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Senior, ナビメッシュ無槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Senior, 素手戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 5 |
RetFrmGrdAtkPrcTimer | 10 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 10 |
AttackIntervalIntensity | 0.3 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Senior, 騎乗近接武器)
Name | Value |
---|---|
AttackAngle | 2.0944 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Senior, 騎乗近接武器対騎兵)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Senior, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Senior, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Senior, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.6 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Senior, 大剣装備)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.6 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
レンジ内 (Bokoblin_Rapid, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Rapid, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Rapid, ナビメッシュ無し大剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Rapid, ナビメッシュ無槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Bokoblin_Rapid, 素手戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 5 |
RetFrmGrdAtkPrcTimer | 10 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 10 |
AttackIntervalIntensity | 0.3 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Rapid, 騎乗近接武器)
Name | Value |
---|---|
AttackAngle | 2.0944 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Rapid, 騎乗近接武器対騎兵)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Bokoblin_Rapid, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Rapid, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Rapid, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.6 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
戦闘 (Bokoblin_Rapid, 大剣装備)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.6 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | True |
近距離 (Lizalfos_Electric, ナビメッシュ無し_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Electric, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Electric, 対NPC槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Electric, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Electric, 対NPC剣盾戦闘攻撃)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Senior, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Senior, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Senior, 威嚇_2)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Senior, 威嚇_3)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Senior, 素手ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Senior, 槍装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Senior, 大剣装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Senior, 大剣到達不能)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Moriblin_Senior, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュ無し (Golem_Middle, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Golem_Middle, 到達不能)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
右腕のみ (Golem_Middle, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
左腕のみ (Golem_Middle, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
子0 (Golem_Middle, 怒り挙動)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
両腕有 (Golem_Middle, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
腕なし (Golem_Middle, 戦闘)
Name | Value |
---|---|
AttackAngle | 1.5708 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel_Middle, 近接武器ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel_Middle, 槍装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel_Middle, 大剣ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Assassin_Middle_Azito_DLC, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュなし (Guardian_Mini_DetachLineBeam, 発見行動)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
行動 (Guardian_Mini_DetachLineBeam, 対象見張り台_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 20 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第一段階 (Guardian_Mini_DetachLineBeam, 威嚇_0)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第二段階 (Guardian_Mini_DetachLineBeam, 威嚇_0)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
発見行動 (Guardian_Mini_DetachLineBeam, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
発見行動 (Guardian_Mini_DetachLineBeam, 非装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos_Bone, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos_Bone, ナビメッシュ無し_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Bone, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Bone, 対NPC槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Bone, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Bone, 対NPC剣盾戦闘攻撃)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Blue, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Blue, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Blue, 威嚇_2)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Blue, 威嚇_3)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Blue, 素手ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Blue, 槍装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Blue, 大剣装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Moriblin_Blue, 大剣到達不能)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Moriblin_Blue, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Chuchu_Middle, 追跡)
Name | Value |
---|---|
AttackAngle | 1.5708 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | 30 |
GlobalNoAtkTime | 20 |
GlobalNoAtkTimeRnd | 8 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Moriblin_Bone, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Moriblin_Bone, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Moriblin_Bone, 威嚇_2)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Moriblin_Bone, 威嚇_3)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Moriblin_Bone, 素手ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Moriblin_Bone, 槍装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Moriblin_Bone, 大剣装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Stal_Moriblin_Bone, 大剣到達不能)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Stal_Moriblin_Bone, 剣戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (GanonGrudge_Moriblin, プレイヤー発見)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel, 近接武器ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel, 槍装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lynel, 大剣ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Guardian_Mini_Practice, 回避の試練H)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 60 |
RetFrmGrdAtkPrcTimer | 60 |
RetFrmDmgAtkTimer | 120 |
GlobalNoAtkTime | -1 |
GlobalNoAtkTimeRnd | -1 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Guardian_Mini_Practice, 回避の試練V)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 60 |
RetFrmGrdAtkPrcTimer | 60 |
RetFrmDmgAtkTimer | 120 |
GlobalNoAtkTime | -1 |
GlobalNoAtkTimeRnd | -1 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Guardian_Mini_Practice, 集中の試練)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 60 |
RetFrmGrdAtkPrcTimer | 60 |
RetFrmDmgAtkTimer | 120 |
GlobalNoAtkTime | -1 |
GlobalNoAtkTimeRnd | -1 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Guardian_Mini_Practice, 盾はじきの試練)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 60 |
RetFrmGrdAtkPrcTimer | 60 |
RetFrmDmgAtkTimer | 120 |
GlobalNoAtkTime | -1 |
GlobalNoAtkTimeRnd | -1 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュなし (Guardian_Mini, 発見行動)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
行動 (Guardian_Mini, 対象見張り台_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Guardian_Mini, 装備非所持プレイヤー追跡)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 20 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第一段階 (Guardian_Mini, 威嚇_0)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第二段階 (Guardian_Mini, 威嚇_0)
Name | Value |
---|---|
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
発見行動 (Guardian_Mini, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
発見行動 (Guardian_Mini, 非装備ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Chuchu_Senior, 追跡)
Name | Value |
---|---|
AttackAngle | 1.5708 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | 30 |
GlobalNoAtkTime | 20 |
GlobalNoAtkTimeRnd | 8 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos_Senior, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos_Senior, ナビメッシュ無し_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Senior, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Senior, 対NPC槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Senior, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Senior, 対NPC剣盾戦闘攻撃)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (GanonGrudge, プレイヤー発見)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Golem_Little_Ice, 通常)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュ無し (Golem, 威嚇)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Golem, 到達不能)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
右腕のみ (Golem, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
左腕のみ (Golem, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
子0 (Golem, 怒り挙動)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
両腕有 (Golem, 戦闘)
Name | Value |
---|---|
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
腕なし (Golem, 戦闘)
Name | Value |
---|---|
AttackAngle | 1.5708 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Golem_Little_Fire, 通常)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos_Middle, ナビメッシュ無し)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos_Middle, ナビメッシュ無し_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Middle, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Middle, 対NPC槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Middle, 剣盾戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Middle, 対NPC剣盾戦闘攻撃)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近距離 (Lizalfos_Ice, ナビメッシュ無し_0)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Ice, 槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Lizalfos_Ice, 対NPC槍戦闘)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 対NPC剣盾戦闘攻撃)
Name | Value |
---|---|
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |