AIDef:AI/DynTargetStoneShootEnemyBattle

Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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DynTargetStoneShootEnemyBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ShootItemName String
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


DynamicInstParams

Name Type Default value Description
TargetActor Actor


Children

Name Description
戦闘攻撃
戦闘準備

Derived definitions

ある (Stal_Bokoblin_Junior_Body, 近接武器)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 素手)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 非武器装備)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

近接武器 (Bokoblin_Red, 後行動_0)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

素手 (Bokoblin_Red, 後行動)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

非武器装備 (Bokoblin_Red, 後行動)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

近接武器 (Bokoblin_Senior, 後行動_0)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

素手 (Bokoblin_Senior, 後行動)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

非武器装備 (Bokoblin_Senior, 後行動)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

近接武器 (Bokoblin_Rapid, 後行動_0)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

素手 (Bokoblin_Rapid, 後行動)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False

非武器装備 (Bokoblin_Rapid, 後行動)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.2
DisplayCheckRadius 0.8
IsUpdateNoticeState False
IsCheckLineReachable False