AIDef:AI/DuckRoot
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
IsStuckOnTerrain | Bool | False | |
IsChangeableStateFreeFall | Bool | True | |
FramesStuckOnTerrain | Float | 0.0 | |
CreateDeadConditionType | Int | -1 | |
IsUseTerritory | Bool | False |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
InWaterDepth | Float | ||
IsCheckFreeFall | Bool | ||
IsCheckStuckConsiderY | Bool | ||
IsUseWeakForcePushOutside | Bool | ||
IsEnableEscapeForceEndCheck | Bool | ||
EscapeForceEndTime | Float | ||
AfterEscapeForceEndState | Int |
Children
Name | Description |
---|---|
スクリプト用 | |
リアクション | |
上機嫌 | |
所持 | |
水中行動 | |
滝接触 | |
落下 | |
通常行動 | |
騎乗中 |
Derived definitions
通常 (Duck, BaseAI)
Name | Value |
---|---|
InWaterDepth | 0.0 |
IsCheckFreeFall | True |
IsCheckStuckConsiderY | True |
IsUseWeakForcePushOutside | True |
IsEnableEscapeForceEndCheck | False |
EscapeForceEndTime | 600.0 |
AfterEscapeForceEndState | 0 |